Are you still looking for testing? we've got a server connected to our databse that's not really doing anything. It's our #5 and it shares a database and computer with #4 so it's fairly easy to compare the new set to the old set.
PM me or reply here. I can't give out RDP but team veiwer might...
@ thevisad. Thanks for picking this up so fast, honestly I was about to have a meltdown as we run 4 bliss servers plus Dayz Celle testing, if bliss had disappeared it would've more than likely caused me to throw in the towel on dayz developing!!!
The server files and %95 of Dayz Celle are...
Didn't Mrjei pull his scripts from diamyo21?
Easiest way to stop people "stealing" is to just release it so everyone knows it's yours and can easily just credit you, trying to over protect your scripts and info means that people can just take your work and claim it as your own. There's always...
That is incorrect, there is a difference between banned and not in the vehicle spawn locations. An example is the AH-64 the OP is talking about. On Tavi I can spawn it in the editor.
I pulled this from Dayz_Taviana >>> Dayz_Anim >>> config.cpp
class AH64D: Banned {};
class AH64D_Sidewinders...
AI isn't removed, that was a little retarded of me to say, but a lot of the configurations are gone. I'm assuming that shoot that guy stayed so zombies would chase after you.
If you can't drop a person in the mission and load it in, you'll most likely need a script. You can ask on the BI...
A very simple solution is simple out of reach. There are however very complicated solutions.
A couple of questions you might want to answer first:
Once a door is locked what unlocks it?
Who can lock doors?
Door locking isn't persistant (yet!) so what happens during a server restart?
Fire off...
For people with script restrictions, deleting your scripts.txt is the easiest way to make it work. There's remote code exectuions so skiddies don't usually get caught in scripts.txt anyway!
@Audio
I've got it randomized but there is a lot of overlap with the dynamic weather effects in dayz...
A vehicle in the 3d editor deosn't mean that the vehicle is unbanned or will work in Dayz.
The Mi-24 has had it's base clase removed, so while you can spawn in a Mi-24D, it inherits all its stats, weapons, pilots, models from the Mi-24 base, which is banned. You won't get anything from that...
This has a few problems, it won't add compositions or use setpos, so the objects are allways at ground height.
Best way around this is to use setpos in the unit init, just copy the coords from the .sqf file and add it in through the 2d editor
As for your LHD issues, it's most likely because...
I've never tried to add AI, but I believe that most of it is removed by dayz, meaning that you'd need to go through the dayz files (specifically Dayz_Code & Dayz_Anim) and see what's actually gone.
I'm no expert on Rmod but I believe all he has done is added the models back into the game, not...
The working plan was to release shortley after the V1.7.5 changes and I feel that I'm on track for that. We unfortunately had a hiccup in our database at ausarma that was causing a few desync issues.
The version I've been testing for the last week is stable but it doesn't have the boneyard...
Doing a whole Celle Plus is very achievable now that I know how to do it. It's however a lot of work and some of the little towns are always going to be little.
Most of the map work so far is around trying to slog it across the bridge, heading to Bergen then migrating to the military areas.
I really like a lot of those ideas.
Map/LootBalance:
Currently on the map there is 3 medical locations: Hospitals at Bergen (damaged with reduced loot piles) and one at sharm in the far west. There is a military hospital at DorfMark currently, so I'd be really interested in what you've done...
This is absolutely stellar work! Would it be easier to assign random ID slots (like 987000 to 988000) for your code? That way it can do a different incremental?
EDIT:
I've got working skins, I'll post my code when I get home tonight.
I would check that Camo2_DZ and Skin_Camo2_DZ is actually correct, it might be that you have 2 references but I think it's fine looking at it.
I couldn't agree more. The first destruction I did was the military barracks hel and South Airfield. There's only 3 locations you can get medical supplies. The enterable houses is a lot of work and I'm worried about object flooding.
Winsen and Celle revamps were 500 and 600 objects roughly.
My...
I'm more interested in how he put this in.
I've been using the town generator and there's no way to use it to randomly generate junk as far as I can tell. For starters it will only place junk around your "houses" (which can be fortifications like a barricade) but it won't place itself on...
It looks like you were further along.
I'm actually having trouble getting vehicles to spawn - period. Standard CreateVehicle commands are "blocked" and the vehicle is deleted when running it on Dayz.
Have you managed to get a vehicle spawning in game that isn't persistent?
Alternatively...
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