It's whitelisted, so averages about 20-30 people during peak.
We run for 4 hours before restarting, use p-schnieder bliss and MYSQL.
Is it possible that the out of bounds scripts in bliss could be effecting this?
Chernarus is half the size, so if they haven't been modified the tips of the...
Audio is this your script?
I've written a random function into the effects .sqf and am testing it now. Would you be interested in integrating it into your script?
Also you should throw this into the dayz community github and see if R4ZOR bites.
I like the idea audio, biggest improvements that get suggested on our wasteland server:
Persistant building
Weapon prices
Solve those two in a balanced way and your onto something
Like the title says, I haven't confirmed that this has happened.
I have, however, had two fairly large clans reporting the same issue, that vehicles are not saving correctly and disappearing during a restart!
Has anyone else had this issue and are the dayzland.eu crew aware of it if it is an...
Check out MGB killhouses Zedar. I'm planning to put some in Celle if I can polish them enough before V1.5.
http://www.armaholic.com/page.php?id=15180&highlight=KILL%2BHOUSES
They are run down cinderblock houses. The kind of thing you'd see post apocalypse. The wooden planks offer a few...
Edit the function for care packages and you can do this. I'm assuming your using Bliss!
Go to REPOSITORY (where you have bliss unzipped to) then pkg\carepkgs\compile
Open fnc_carePkgs.sqf
Line 7
You can add your box there, remeber to give it a number of loot positions, you'll see the if...
Awesome, I'll run try change it up now and run it for a few days.
I'm taking it's not as simple as switching fn_buildWeightedArray.sqf with fn_arrayItemsByChance.sqf in the chopper functions right?
I've never used razor's hive, but the function should be the same. Someone has copied the yankicrash line from something I posted a while ago, so make sure that you are keeping it as spawn_helicrash or whatever the default is!!!
If you use bliss, you can edit the server_functions.sqf & the server_monitor.sqf helicrashes very easily.
The code you've linked is what your looking for in the files. To add weapons, just add a new , ["your weapon","weapon"] in the _itemType line and place a chance in the _itemChance line.
Audio/shinkicker, have you guys done any work on this recently?
I had an idea yesterday to use Fuel trucks as big jerry cans, so I would be really interested in any progress!
Flares are indeed deployed by little birds and Mi-17s. It's easy to see what's a chopper and what's not as they deploy two at a time, like in your logs.
I don't think it can be done, as you need to run build.pl with your instance ID. Changing the prebuild dayz_server.pbo creates a start up error. Unfortunetly Bliss hasn't updated either so I'm not sure when P-scheider will be able to update his forked version!!
Wouldn't stress, I don't think anyone stops being a noob when it comes to this stuff, you just become a more educated noob each week :P
If this is an addon (not a mission script) then anyone who joins your server will need the @blahblah addon instaled to be able to jump.
However:
You can...
The add action in your init line may be run before vehicles are spawned, so ones from dayz database aren't getting the init.
Maybe add
if (!isdedicated) then {
while {true} do
//Code
So it's continuous and not run by the server.
EDIT:
Also an anal retentive point, can you change gas to...
I orginally thought this too, but it seems far more likely to spawn the first item then the last, so there is some kind of randomization at play.
For instance M240 is spawning far more then the 'trash'.
Does anyone know how dayz does it?
I've got a server running 3 crash types. The crashes work fine, apart from the loot. The percentage is completely off and it seems to spawn most of the first 3-4 objects listed and ignores the chance array completely!!!
I've posted the code below for each of them.
(The original code wasn't...
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