Your iVehSpawnMax is set to 100, which is what the following means:
DECLARE iVehSpawnMax INT DEFAULT 100;
Did you go in to the object_classes table in your database and change the Chance for each vehicle to 1?
Have you modified the iVehSpawnMax in the pMain script in your database?
Also, have you modified the Chance for each vehicle in the object_classes table in your database?
I have been noticing players on my server leaving vehicles outside the normal boundaries of the map, and those vehicles are staying there until someone moves them or I blow them up myself. After about a week of wondering why only two of the 6 Black Hawks that are supposed to spawn on my server...
Please excuse me for being a noob at DayZ/Arma 2 server administration, however may I ask what you mean by 'monitor'? Do you mean Bec, my RCON tool, or something else?
I'm having some issues with some vehicles randomly disappearing during gameplay. Sometimes it's every vehicle in the server, and sometimes it's just one or two vehicles.
Right now I have a guy who had complained to me twice today that his UralCivil2 keeps disappearing (about 20 or so minutes...
On a hunch, I checked my fn_selfActions.sqf, and I found that the path to the script was set to something weird. I'm not sure where I had copied that line from, but it's fixed now, and self-bloodbag is working.
Thanks for such a great script. ;)
x00's 1.7.6.1 Antihack script appears to be blocking the self-bloodbag script. I tried adding "s_player_selfBloodbag" to "_dayzActions" in ah.sqf, which appears to be a whitelist of allowed actions, and it now allows the option to bloodbag yourself to appear in the scroll menu in-game, however...
I just used Pwnozor's Private Server Pack (the latest from GitHub as of this afternoon) to install a DayZ server, and when I start it the server stays in Creating and never progresses beyond that.
Here's what I did:
Install Arma 2 via Steam.
Install Arma 2 OA via Steam.
Install the DLC...
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