well thats fine and all, but why is everyone apon reconnecting going to the begining of the servers time? shouldnt they be caught up with the flow of time?
im on HFB and have custom loadouts, i disabled the gender selection and you have to specify the loadout for EACH person =( it suuuucks but you can change everyones loadout.
so i've tried to add custom loot, which works but the lines to make loot respawn quicker like in 1.7.6.1
dayz_spawnDelay = 120;
dayz_spawnWait = -120;
from the variables.sqf doesnt seem to be affected? i have it called correctly from my init.sqf
//Load in compiled functions
call compile...
So i've set my Hiveext.ini to
[Time]
;Possible values: Local, Custom, Static
Type = Static
;If using Custom type, offset from UTC in hours (can be negative as well)
;Offset = 0
;If using Static type (Hour value always the same on every server start), the value (0-24) to set the Hour to
Hour =...
ok, semi large issue.....it seems when you tow a vehicle you can attach another vehicle to the towed vehicle and so on and so fourth. i had 1 guy in a humvee dragging 10 other vehicles behind him.....how do i stop this?
is there a way to add say a humvee towing a humvee? i think i read somewhere that it dont work like that but i cant find the thread anymore. i think it went along the lines of having something in the towing section and the same item in the towable section was a no no?
isnt that what the world_vehicle table is for? listing off all the possible spawn points for specific vehicles? i've gone through that and moved to the worldspaces it said some vehicles are suppose to spawn at and they were correct for the vehicle types i blew up.
as for the vehicle respawn...
no one refills the ammo on the armored suv, that one tan humvee, or any of the attack choppers? so far i've jsut came up with making someone that wants to reammo a vehicle give me abunch of similar ammo types and i just hop into the vehicle with god mode on to give it more ammo. surely there is...
last night we blew up several vehicles, then i deleted every single entry from the instance_vehicle table. refreshed it acouple times made sure nothing was in it (all while the server was offline) then hit the respawn vehicles button and still vehicles we had destroyed respawned where they were...
after blowing up a few vehicles and checking the table after, some vehicles arent being written to the table as getting destroyed, easily over 20 vehicles blown up and only 3 are showing as damage 1.
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