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  1. Z

    [Help/Discussion] Spectre's SkyWrite

    Not really :) I thought you meant make a message show up on screen, like with the hint command. I thought it was strange you'd ask how to do something so simple haha.
  2. Z

    [Discussion] Stashes (modelToWorld)

    On second thought you might not be able to change the height of _location during getpos, so maybe like this! Haha, sorry for bombarding your thread I just love the idea and want to help you make it work. @line63 sleep 5; //place tent (local) _stash = createVehicle [_stashtype...
  3. Z

    [Discussion] Stashes (modelToWorld)

    So I had a look at player_createstash.sqf and further down in it from where you mentioned _location is defined as being _location = getPosATL _stash; so maybe try this _location = getPosATL _stash select 0, getPosATL _stash select 1, (getPosATL _stash select 2) -1;
  4. Z

    [Discussion] Stashes (modelToWorld)

    I have tried modeltoworld as well with little success, not for the same purpose however. I love your idea and I totally agree. To accomplish my goal I used a combination of setposASL and setVectorDirAndUp instead, perhaps that will work for you! This is taken from the init of the object I...
  5. Z

    DayZ Group addon

    I've been thinking about this as well, I stumbled on something that seems relevant to adding in groups but for the life me I just can't remember where or what it is :/ I remember thinking when I found it that I bet I could implement it fairly easy so if I can remember what it is I'll get to work...
  6. Z

    [Support] Soul's Ignite tents

    No syntax error, any opened ( needs to be closed with ) if(_isTent and _hasMatches and _canDo and !_isMan and (player distance cursorTarget < 1))
  7. Z

    [Support] Soul's Ignite tents

    I can't speak for anyone else but _isTent is defined in mine, my guess is he just didn't notice that. I believe you did in fact forget to add that part, that's probably it!
  8. Z

    [Support] Soul's Ignite tents

    looking at the code again i think adding (player distance cursorTarget < 1) might do the trick so then if(_isTent and _hasMatches and _canDo and !_isMan and (player distance cursorTarget < 1)) then { if (s_player_igniteTent < 0) then { s_player_igniteTent = player addAction [format[("<t...
  9. Z

    [Help/Discussion] Spectre's SkyWrite

    Technically I think it would be possible to write a message with smoke without a plane, just using a series of sleeps and setpos but it wouldn't look right if you activate it from a plane. Also it would be quite hard I think :)
  10. Z

    The Last Days

    The Last Days IP: 184.2.109.139 Port: 2302 Server Owner: Spectre Admins: Shelby Spectre (Open Positions!) The Last Days Experience You will run from hordes of zombies, fight bandits, survivors, heroes and military groups, scavenge for supplies, engage in air to air combat and struggle to survive...
  11. Z

    [Help/Discussion] Spectre's SkyWrite

    Hmm are you saying make it write a message in smoke automatically? If that's the case then I didn't understand you right the first time and I'd have to say it's pretty improbable and not something I'd be willing to attempt. :/ Sorry.
  12. Z

    [Help/Discussion] Spectre's SkyWrite

    Yeah that's easily possible if I understand you right. Are you asking for a mouse wheel option that gives text only or are you asking for that to be added to this?
  13. Z

    [Release] Spectre's Knockout/Revive

    Coming soon: Ability to get in close to a player in a coma and execute them! Player is lootable while in a coma.
  14. Z

    [Help/Discussion] Spectre's SkyWrite

    Oh also I'd like to make a timer for those so it's not possible to spam smoke but I can't wrap my head around it. Anyone willing to help?
  15. Z

    [Help/Discussion] Spectre's SkyWrite

    Here's two others that I threw together, the one for the Ah6X makes a circle of smoke around the heli and the UH1H drops a line of smoke. Same as the skywrite these can be adjusted very easily. To add them into SWS.sqf If (typeOf _x in ["UH1H_DZ"]) then { _UH1Hss = _x addAction [("<t...
  16. Z

    Spawn wrecks dynamically

    I'm sure there is an easier way to do it and I don't know if this would work but you can certainly give it a shot, just make a trigger with that executes spawnWreck.sqf and put this into spawnWreck.sqf. Now BEFORE YOU DO THIS I have to say I threw this together in five minutes by hacking up...
  17. Z

    [Support] Soul's Ignite tents

    He's saying you burn a tent, run away, no matter how far away it will still say Ignite Tent until you click it again. Just one of those little things that's not critical but definitely bothersome.
  18. Z

    How do you add multiple protective domes?

    Here is from my mission.sqm class Sensors { items=2; class Item0 { position[]={14169.452,131.35104,14395.472}; a=95; b=65; rectangular=1; activationBy="ANY"; repeating=1...
  19. Z

    [Support] Soul's Ignite tents

    Mind sharing how you fixed it? For orange text. s_player_igniteTent = player addAction [format[("<t color=""#ee8900"">" + ("Ignite Tent") +"</t>")], "scripts\tent_ignite.sqf",cursorTarget, 0, true, true, "",""]; For any other color. Replace #ee8900 with a hex color from http://www.color-hex.com/
  20. Z

    [Help/Discussion] Spectre's SkyWrite

    Do you mean here? If (typeOf _x in ["AN2_DZ"]) then { You should be able to add any vehicle there and I assume class types would work as well, like "Air" for example. I haven't tested that though. http://community.bistudio.com/wiki/in Also you shouldn't have to change the foreach at the end, I...
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