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  1. M

    Simple AI Tutorial (no rMod or DayZ_Factions)

    Wrex, I don't mind helping you out if you really want to run this version, but I would recommend checking out my forked version of this where many of the issues are resolved. http://opendayz.net/threads/morox-ai-sycosis-simple-ai-mod.9354/ If you are talking about the AI vanishing the...
  2. M

    Simple AI Tutorial (no rMod or DayZ_Factions)

    Wrex, Your spawn lines are missing most of the variables _aispawn = [[6689.49,2623.59,0],160,8,4] execVM "units\add_unit_server.sqf";//Chernogorsk You need to have the rest, like unitype,faction, skill, should look something like this _aispawn =...
  3. M

    dayZ Street Lights

    Fred, the house lights should work as is, the street lights are a little trickier as it requires mapping out the lights.
  4. M

    Morox AI - Sycosis Simple AI mod

    if you remove all the _aispawn lines do you still get all the errors still that you have in the RPT?
  5. M

    Morox AI - Sycosis Simple AI mod

    Ok that is each of the _aispawn lines running, to verify you are running 1.7.6.1?
  6. M

    Morox AI - Sycosis Simple AI mod

    Ir seems there an issue somewhere, so couple of questions you running this on a dedicated server or on a hosting provider? Do you see globalFaction is # anywhere in the RPT? I'll write some debugs into the scripts and pack them in a PBO for you and we can see where it may be breaking.
  7. M

    Morox AI - Sycosis Simple AI mod

    Everything seems to work fine, are there any specific errors in your RPT - there is an entry when an NPC dies and when and where they should respawn, also the note "Global Faciion is #" means the spawn script ran. My rpt using your pbo shows this: I set the respawn time to 10 seconds on your...
  8. M

    Morox AI - Sycosis Simple AI mod

    Can you upload your rpt file, I just used your exact files and had no issues, maybe there is something with some of the other mods you are running, can you package your pbo, or zip your missions folder so I can test your exact loadout.
  9. M

    Morox AI - Sycosis Simple AI mod

    Your init.sqf has two lines _aispawn = [[6785.0,2525.00,1],600,300,1,4,1,3,10,2,900] execVM "Scripts\add_unit_server.sqf"; // Cherno _aispawn = [[10363.0,2244.0,1],600,300,1,4,1,3,10,3,900] execVM "Scripts\add_unit_server.sqf"; // Elektro Which are using gearsets that are not defined in...
  10. M

    Morox AI - Sycosis Simple AI mod

    Are you using the OP files, or did you also grab the edit I made for Samirocks? Did you make any mods to the files? If so can you post your init.sqf and add_unit_server.sqf?
  11. M

    Morox AI - Sycosis Simple AI mod

    This MOD does not work on AI created in Mission Editor it only handles AI created using the _aispawn line in the init.sqf, and at the moment the waypoints are randomly generated from the start position/radius/and waypoint numbers you enter. I am working on code now to setup specific paths like...
  12. M

    Simple AI Tutorial (no rMod or DayZ_Factions)

    Are you using Sycosis's MOD or mine? Also can you post your add_unit_Server.sqf
  13. M

    Morox AI - Sycosis Simple AI mod

    Here you go, I have made the chance of them vanishing 90% but it is editable in the file, all I am doing is the equivalent of hide body right when they die. I am currently working on allowing customizing the loot drops, so they can run and fight with one set of gear but when they die they can...
  14. M

    Spawning with painkillers - Can't get rid of it.

    Ok looking into this further it is actually the player_monitor.fsm that needs to be changed, you need to pull the player_monitor.sqf and the player_monitor.fsm from the day_code.pbo, then you need to edit the FSM You are looking for "if ((_isNew) OR (count _inventory == 0)) then {"...
  15. M

    Morox AI - Sycosis Simple AI mod

    Samirocks123, Do you want them to go away as soon as you kill them or after sometime, do you also want to make it a random occurance or always?
  16. M

    Spawning with painkillers - Can't get rid of it.

    If you change the cpp file you would need to pass that out to people, since that is part of the core client side dayz pbo, for me it would be easier to do it in you dayz_server.pbo - in the server_playerLogin.sqf just change where it reads the cpp for the default loadout: //Record initial...
  17. M

    dayZ Street Lights

    Axeman, dunno if it will help, I can "unban" the lights and even turn them back on automatically but they actually don't look as good as yours, it's possible I'm not getting all the requite parts, but was thinking about your mapping problem, this at least makes them objects in game so you can...
  18. M

    Morox AI - Sycosis Simple AI mod

    To reply to Sarge's post about the use of the AI, I would also recommend using Sarge's AI for almost every use case - even if you are new to modding, especially now that Tiger, has created a simple video tutorial on the installation and config of Sarge's mod, found here...
  19. M

    Morox AI - Sycosis Simple AI mod

    RoyalCuppa, you can use setIdentity, but it is a little tricker than that as the idents have to be defined in your description.ext file as shown below, I was using the name John as an example, though I am working on this as well. class CfgIdentities { class John_Doe { name =...
  20. M

    Morox AI - Sycosis Simple AI mod

    Yeah that was direct from the Sycosis post, as you and I have seen earlier today Sarge on the other thread, even simple BE config explanations sometimes are misunderstood, I run with my script's excluded only not the entire line. So It would be 5 addWaypoint !"\"addWaypoint\","...
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