I have heavily modified the AI and updated it for 1.7.7 as well - the original files are required for 1.7.7 then simply extract the new files into the scripts folder overwriting - also you can remove the wild_spawnZombies.sqf as it is now obsolete. I have not had time to thoroughly beta test this so let me know if you have issues.
Links:
http://dayz.zombiesurvivalonline.com/files/Morox-AI-1-7-7.zip
Along with the original features these are the new ones:
1. AI will as they enter towns and pass near buildings spawn their own Zombies.
2. Zombies will, on sight/hearing attack AI - not only run towards but actually damage and kill them.
3. Added a feature to create paths/waypoints in 2D Arma editor and convert it to my AI script, you can take an mission.sqm and convert it (only waypoints are used, [not tested with vehicles]), so if you want to define a bunch of custom paths for AI, mixed with random, this is now possible - Extreme Alpha....
Here are the files and the brief readme I have put together - let me know if there are any issues or questions. Note: this includes the original files as well, if you already have your own gearset's etc you will need to transfer them into these as all the files (except faction's) have been changed.
Links:
http://dayz.zombiesurvivalonline.com/files/Morox-Readme.txt
http://dayz.zombiesurvivalonline.com/files/Morox-AI.zip
Orignal Post with more information about this AI can be found here, to get around Char limit on posts.
http://dayz.zombiesurvivalonline.com/files/Orig-Post.txt
Regards
Morox
Links:
http://dayz.zombiesurvivalonline.com/files/Morox-AI-1-7-7.zip
Along with the original features these are the new ones:
1. AI will as they enter towns and pass near buildings spawn their own Zombies.
2. Zombies will, on sight/hearing attack AI - not only run towards but actually damage and kill them.
3. Added a feature to create paths/waypoints in 2D Arma editor and convert it to my AI script, you can take an mission.sqm and convert it (only waypoints are used, [not tested with vehicles]), so if you want to define a bunch of custom paths for AI, mixed with random, this is now possible - Extreme Alpha....
Here are the files and the brief readme I have put together - let me know if there are any issues or questions. Note: this includes the original files as well, if you already have your own gearset's etc you will need to transfer them into these as all the files (except faction's) have been changed.
Links:
http://dayz.zombiesurvivalonline.com/files/Morox-Readme.txt
http://dayz.zombiesurvivalonline.com/files/Morox-AI.zip
Orignal Post with more information about this AI can be found here, to get around Char limit on posts.
http://dayz.zombiesurvivalonline.com/files/Orig-Post.txt
Regards
Morox