Try replacing the entire Zombie Bait portion of fn_selfActions.sqf with the following code.
// Zombie Bait START
_meatTypes = ["FoodmeatRaw","FoodbeefRaw","FoodmuttonRaw","FoodbaconRaw","FoodchickenRaw","FoodrabbitRaw"];
{
if (isNil _hasBait) then {
if (("ItemBloodbag" in magazines player)...