It doesnt label it as Pawlak, that it just the nearest building that it recognises. This is the problem. It won't recognise buildings unless they are part of the original map.
Hi all,
does anyone know the correct format for the hidebody command?
I'm writing a script and need it to end with if the cursor target = a dead player, hide the body.
I used hidebody cursortarget player;
This works after a fashion but I still get the command to study body on the ground...
Without trying to sound rude, I'm not sure anyone cares too much.
It's been an issue for...well as long as I've had arma 2, and I bought it 2 months after release. Although I can't remember when I first encountered it.
I got used to it, and so has everyone I know. It annoying I agree :)
Has anyone got an example of how to disable log out for a certain area?
I know the action exists in epoch but I thought someone may have already extracted or created it
Would save me digging around and would be appreciated :)
Thanks.
MAP_EU as you stated is included in the client files, But no other mod (that we have access to clients files) does.
Our mod is using the same addon and I have never had this error. Although everything is added slightly differently, but that should not make a difference.
Check your...
Ok, well the dayz_code\config.cpp defines the building class and loot positions. Also it handles the loot table, but that is easily overwritten, you could experiment with adding new building classes and loot positions. I believe Pwnozor made a script for getting the loot pos.
Also, you could...
If you add buildings with the same class names as already defined, they will spawn the correct loot.
Adding loot spawns to new buildings, thats a new kettle of fish!
If you tried anything like that, the first thing it would do is make all zeds react to SD rounds.
I'm pretty confident you cannot overwrite that mission side, as the variables are defined in the config.bin for A2 weapons, but I get proved wrong a lot.
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