This is not a scripts issue since my scripts.txt is empty like i said :) This is a createvehicle.txt issue that for some reason the server ignores my exception rule.
Hi Skaters, thanks for your answer.
Yeah i know that way..it doesnt always work for some reason. Probably because in that .sqf there are other calls like 'call PE;' etc...so its like i have to add that ....sqf on every single line :)
Thats why i was asking if there was any other way...maybe i...
yeah thats what i had but you thought 5 was the default :)
Still both with 5 and 1 same result.
I even tried to delete the line and i get the same error. oO.
I can attach both files if its necessary..I thought this was a simple thing :/
Turns to be a weird bug after all.
no luck...still getting kicked...restarted the server 10 times already:
I even added these extra parameters but no luck
my createvehicle.txt
.....
#48 5 "cock"
#49 5 "Parachute" !="ParachuteWest" !"SmokeShellRed" !"SmokeShellGreen"
#50 5 "Land_" !="Land_Fire_DZ"
#51 5 "BBarracks"
....
I installed =BTC=_Logistic mod on my dayz server (https://board.nitrado.net/support-de-german-only/support-gameserver/dayz/25929/dayz-heli-lift-script-f-r-rmod/), its a mod that makes helicopters been able to lift up vehicles.
It working fine, except when i select from the pilot's menu to drop...
Yeah i know what you mean....i am quite new at this (not even a week) and still i know the bare minimum...I just find it so hard to believe we cant 'exclude' our own custom scripts on the server with ease.
I think i'll try your way in the end...empty the scripts and cross my fingers :P
Thanks :)...
what about keeping some scripts.txt lines and remove the 'problematic' ones..wouldnt that give some protection ?
I've been at this 3 days in a row.....and was about to quit...i butchered my script and now i got no admin control or the admin 'goodies' to check users and stuff.....took me 3 days...
Using a modified version of Hangenders script and no battleye running i got 20 constant users on the server and the ban wave was about 1 per minute for a couple of hours..It got most of them but 2 were not caught. I spectated one and he was wearing a bulletproof vest. oO
Thats why i hesitate...
I am having exactly the same problem as you my friend. I got this kick ass script made for admins and it includes a nice anti-cheat and i cant use it cause battleye is bitching about it. My scripts.txt has 10000 exceptions and i still get kicks for code that makes no sense to give restrictions...
I've been trying 2 days now to implement some things on my clan's server and i've hit my head on the wall many times so far.
I just dont understand why BE is kicking me/players for stuff that 'I' put in my .pbo file.
I took a couple of functions like autorefuel etc and added some more stuff to...
I am trying to implement this an antihack on a 1.7.5.1 server. I just need to tweak scripts.txt a bit. Right now it kicks me with restriction #125
#125 "fnc_dynamicText;
};", _name, _reason, _field];
[nil, nil, rSPAWN, [], compile _caughtxxxx] call RE;
};
};
if !(getPlayerUID"...
Can you please put only your items from mission.sqm in a file ? Mine has 300+ items in it and its hard to separate yours from normal ones :/ Can you just add yours so i can give them a new ID and add them plz :)
Or are those 72 items all yours ?
Thanks for the script!
ps: When we have...
Players getting kicked #44 restriction with this error:
dayz_losChance = {
private["_agent","_max"
07.02.2013 21:55:55: Player (ip:port) guid - #44 "sEngineOn _object;
if (_OnOff) then
{exit;}
else {
_object setFuel fuel _object + 0.1;
sleep 6;
};
};
i have hidden the ip, port etc in the log
I managed to load the script and get the recipe book and all but the building are not getting built.
I put all the necessary stuff in my inventory then right click a sandbag, but its not making the recipe...it just deploys the sandbag :/
Any ideas why ?
(using Dayz Control Center 1.7.4.4)
Crap yes i do have a dayz_1.chernarus.pbo right in the MPMissions folder.
So let me get this straight...I have the dayz_1.chernarus folder and the .pbo file in the MPMissions folder.
I put all the scripts etc in the folder then i delete (or backup) the orginal .pbo file and i repack the folder...
There is no .pbo there :/
The only .pbo that i can think of is : ArmA 2\@dayzcc\addons\dayz_server.pbo
But what do you mean repackaged (sorry i am still new to all this). I didnt see any info on the github about repacking something ? was that just something obvious which i didnt get ?
Will tool...
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