Sandbird
Valued Member!
I am trying to implement this an antihack on a 1.7.5.1 server. I just need to tweak scripts.txt a bit. Right now it kicks me with restriction #125
The piece of code in the .sqf referring to is:
Can someone please tell me what exception and where (in which line) should i put in the scripts.txt ?
I think its the call RE or the compile one...i am not sure....Been scratching my head for 3h now.
EDIT: or at least if anyone can tell me how i can tell BE to ignore scripts i wrote and put in my dayz_1.chernarus.pbo
-Thanks
Code:
#125 "fnc_dynamicText;
};", _name, _reason, _field];
[nil, nil, rSPAWN, [], compile _caughtxxxx] call RE;
};
};
if !(getPlayerUID"
The piece of code in the .sqf referring to is:
Code:
{
_array = _this select 1;
_sp = _array select 0;
_name = _array select 1;
_uid = _array select 2;
_reason = _array select 3;
_field = _array select 4;
if (_sp) then
{
_caughtxxxx = format ["if !(isServer) then
{
['<t size=''0.65''>Hacker - </t><t color=''#db0000'' size=''0.65''>%1</t><t size=''0.65''> For: %2 (%3)</t>',-1,-(safezoneH-1.1)/2,120,-1,0,3018] spawn bis_fnc_dynamicText;
};", _name, _reason, _field];
[nil, nil, rSPAWN, [], compile _caughtxxxx] call RE;
};
};
Can someone please tell me what exception and where (in which line) should i put in the scripts.txt ?
I think its the call RE or the compile one...i am not sure....Been scratching my head for 3h now.
EDIT: or at least if anyone can tell me how i can tell BE to ignore scripts i wrote and put in my dayz_1.chernarus.pbo
-Thanks