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    [Release] DayZChernarus Mission System

    So I made the adjustments for the syntax. Tested it and got 3 missions before it went dark. Didn't change anything... Just added the updated Mission files and no markers are coming up for the missions. I also compared all the new files to the old ones and below is what I found... In the...
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    [Release] DayZChernarus Mission System

    I think I might have found the problem. You said below to change the vehicle variable to Sarge like so: _hummer setVariable ["Sarge",1,true]; But in the readme it says: you must change all lines ending with <b>setVariable ["Mission",1,true] Which means I should change the below: _crate...
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    [FIX] Custom buildings working on 1.7.7.1

    What does this mean exactly?
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    [Release] DayZChernarus Mission System

    I'm removing it until a fix is found. Only 3-4 missions go off and only at the beginning of a session, most I've had go off was 5. After the 1st hour after a restart this script is dead weight.
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    [Release] DayZChernarus Mission System

    Curious about the timer. When I restart the serv a bunch of missions go off, then nothing for hours and hours after. Not even sure they all go off. I saw about 4 or 5 go off then nothing. Is that how its intended to work or should they keep going? Around line 27. Right under...
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    Hookers.....hear me out

    Which is exactly why I responded in a joking manner.
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    Hookers.....hear me out

    Dude, look at the two av's. Marriage proposals to a av pic of a preteen is weak bro.
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    Suggestions to improve the DayZ / Arma Scripting & Editing forum

    What I think would solve many problems and make the experience easier on everyone would be to have category forums for certain scripts you see a lot of variations of... e.g.: Home Forums>DayZ/Arma Scripting & Editing>Debug Monitor or Home Forums>DayZ/Arma Scripting & Editing>Custom Loadouts...
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    [Release] DayZChernarus Mission System

    Ok cool. Did you check my pastebin? I think its properly done, but I've thought that before...gotta be precise. Also, what about the disappearing vehicles? Thanks!
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    DX | Custom Debug Monitor

    Post #62, the one right above yours.
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    [Release] DayZChernarus Mission System

    Ran into a problem. using Sarge 1.0. 1st mission went fine, Ai were alive about 5 of them, but their UAZ disappeared after we killed them. Below is the 2nd one we did, all Ai were dead besides 1 and both UAZ's disappeared. Here is my Major>SM1.sqf edit regarding Sarge [did I edit it...
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    1.5 Ai Not Shooting Zeds

    Thanks Sarge, going to put it back in and do what you suggested. Two questions though... 1. What does "sth" mean? 2. How/where do I find client side rpt? I didn't know there was 2. I know how to get at my serv rpt. Sorry for still being noobrish.
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    [Release] Fred's Wardrobe v1.0.2

    Can anybody help me with this? Would be greatly appreciated.
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    Editing the in-game map.

    Wow, you tested them all? Definitely post your findings so others don't have to. THX.
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    Adding custom buildings useing arma editor

    I have no experience creating anything using sqf, done some stuff in mission.sqm but mostly I'm a DB whore. But I can point you in the right direction. Via sqf: http://opendayz.net/threads/release-sector-fng-island.11869/ Via mission.sqm: You can always add stuff via mission file. Try these...
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    Adding custom buildings useing arma editor

    sqm or sqf should be more accurate. I've traveled down that same dark road, editor could be better.
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    1.5 Ai Not Shooting Zeds

    They aren't, honestly. I have an Observation Post with soldier Ai and zeds are all about, Ai don't even notice. Before I upgraded to 1.5, all Ai shot at zeds. This throws a bit of a wrench into my map design, players are asking questions.
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    1.5 Ai Not Shooting Zeds

    Version of SAR_AI : 1.5.0 Version of Dayz : 1.7.7.1 Serverpackage Type : Bliss Version : 5.5.3 Installed mods : Watermark, House/Street/Tower Lights, Refuel, Hand/Car Radio, Air Raid, Zed Nuker, Wardrobe, Debug Monitor Sarge 1.5 Enabled debug modes: None. Describe your issue: Ai are not...
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