So I made the adjustments for the syntax. Tested it and got 3 missions before it went dark. Didn't change anything...
Just added the updated Mission files and no markers are coming up for the missions. I also compared all the new files to the old ones and below is what I found...
In the...
I think I might have found the problem. You said below to change the vehicle variable to Sarge like so:
_hummer setVariable ["Sarge",1,true];
But in the readme it says:
you must change all lines ending with <b>setVariable ["Mission",1,true]
Which means I should change the below:
_crate...
I'm removing it until a fix is found. Only 3-4 missions go off and only at the beginning of a session, most I've had go off was 5. After the 1st hour after a restart this script is dead weight.
Curious about the timer. When I restart the serv a bunch of missions go off, then nothing for hours and hours after. Not even sure they all go off. I saw about 4 or 5 go off then nothing. Is that how its intended to work or should they keep going?
Around line 27. Right under...
What I think would solve many problems and make the experience easier on everyone would be to have category forums for certain scripts you see a lot of variations of...
e.g.:
Home Forums>DayZ/Arma Scripting & Editing>Debug Monitor
or
Home Forums>DayZ/Arma Scripting & Editing>Custom Loadouts...
Ok cool. Did you check my pastebin? I think its properly done, but I've thought that before...gotta be precise.
Also, what about the disappearing vehicles?
Thanks!
Ran into a problem. using Sarge 1.0.
1st mission went fine, Ai were alive about 5 of them, but their UAZ disappeared after we killed them.
Below is the 2nd one we did, all Ai were dead besides 1 and both UAZ's disappeared.
Here is my Major>SM1.sqf edit regarding Sarge [did I edit it...
Thanks Sarge, going to put it back in and do what you suggested. Two questions though...
1. What does "sth" mean?
2. How/where do I find client side rpt? I didn't know there was 2. I know how to get at my serv rpt. Sorry for still being noobrish.
I have no experience creating anything using sqf, done some stuff in mission.sqm but mostly I'm a DB whore. But I can point you in the right direction.
Via sqf:
http://opendayz.net/threads/release-sector-fng-island.11869/
Via mission.sqm:
You can always add stuff via mission file. Try these...
They aren't, honestly. I have an Observation Post with soldier Ai and zeds are all about, Ai don't even notice. Before I upgraded to 1.5, all Ai shot at zeds. This throws a bit of a wrench into my map design, players are asking questions.
Version of SAR_AI : 1.5.0
Version of Dayz : 1.7.7.1
Serverpackage
Type : Bliss
Version : 5.5.3
Installed mods : Watermark, House/Street/Tower Lights,
Refuel, Hand/Car Radio, Air Raid, Zed Nuker, Wardrobe, Debug Monitor
Sarge 1.5
Enabled debug modes: None.
Describe your issue: Ai are not...
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