1.5 Ai Not Shooting Zeds

Dusty Nuttles

Valued Member!
Version of SAR_AI : 1.5.0
Version of Dayz : 1.7.7.1

Serverpackage
Type : Bliss
Version : 5.5.3

Installed mods : Watermark, House/Street/Tower Lights,
Refuel, Hand/Car Radio, Air Raid, Zed Nuker, Wardrobe, Debug Monitor
Sarge 1.5

Enabled debug modes: None.

Describe your issue: Ai are not killing zeds. Treaties have been signed.

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Paste an EXTRACT of the relevant parts of cfg files
(SAR_config, x_x_grid.cgf, x_x_grps.cfg) here:

SAR_config.sqf
http://pastebin.com/cGJ7yk2j

SAR_cfg_grps_chernarus.sqf
http://pastebin.com/LgJqz81N


Paste the RELEVANT parts of your rpt file here:

None.

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Did you try to disable my mod and check if your issue is still there? N/A
Did you try to disable OTHER mods to see which mod is causing the issue? NO
Did you read the FAQ and the READMEs on opendayz.net and on github? YES
Did you search this thread if anyone else had the issue as well ? YES
 
They are!, When they feel like it, just like when we play, shoot the zombies when we have to. That way they dont give away their position all the time either ;).

Dont know if its on purpose, but i actually kinda like it!
 
They aren't, honestly. I have an Observation Post with soldier Ai and zeds are all about, Ai don't even notice. Before I upgraded to 1.5, all Ai shot at zeds. This throws a bit of a wrench into my map design, players are asking questions.
 
turn on the debug modes and check client and server rpts. AI should log when they see a ZED and downrate him to side enemy.

If that doesnt happen, sth is wrong!

Sarge
 
Thanks Sarge, going to put it back in and do what you suggested. Two questions though...

1. What does "sth" mean?
2. How/where do I find client side rpt? I didn't know there was 2. I know how to get at my serv rpt. Sorry for still being noobrish.
 
sth means = something :)

your client rpt is in your /users/xxx/Appdata/Local/Arma2 OA folder.

If you are on anything different than win 7, search for arma2oa.rpt

Sarge
 
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