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  1. M

    Multiple Clothing Options

    Have your right click option point to something and have it do [dayz_playerUID,dayz_characterID,"modelnamehere"] spawn player_humanityMorph; and you're done.
  2. M

    [SUPPORT] Matt's Random Skin based on Sex

    It's possible. Anyway you can check the logs that it spits out? I'm about to go to bed but I'll look into it tomorrow
  3. M

    [SUPPORT] Matt's Random Skin based on Sex

    I've never heard of that issue Zedmau5, are you sure it's this script causing it? I have plenty of buddies that are using this on semi-popular servers straight out of the box, that is one strange error
  4. M

    http://www.twitch.tv/matt2234/c/4521144

    http://www.twitch.tv/matt2234/c/4521144
  5. M

    [SUPPORT] Matt's Skin Recovery

    it probably is another script, that usually happens if you've edited player_humanityMorph.sqf
  6. M

    [RELEASE] Customizable Humanity Based Loadouts on Respawn

    For those epoch users out there, you can just do this : _isHero = (player getVariable ["humanity",0] > 5000); _isAwesomeHero = ((player getVariable ["humanity",0] > 10000) && (player getVariable ["humanity",0] < 19999)); _isEpicHero = ((player getVariable ["humanity",0] > 20000) && (player...
  7. M

    [RELEASE] Recover Skin from Dead Players

    [CHANGELOG] moved away from spawning a box, it now adds the skin to the players backpack if their main inventory is full.
  8. M

    [RELEASE] [EPOCH] Briefs for Carepackages

    Added the OnMapClick command for a different version that lets you call a care package for your buddy on the coast. Added a seperate onMapClick version that has a 50% chance to spawn loot or act as a booby trap and spawn bombs.
  9. M

    Deploy bike blows up when a player gets on?

    This. http://opendayz.net/threads/release-scroll-menu-pick-your-spawn-point-and-loadout.13143/
  10. M

    Looking for a big WALL object ID

    I'm fairly certain the 'walls' in sector b are actually docks
  11. M

    Editing what AI carry and what are in mission crates?

    DZMS folder, check init, config, etc for gear lists then check the scripts folder for the box information
  12. M

    Editing what AI carry and what are in mission crates?

    depends on the mission system.
  13. M

    Deploy bike blows up when a player gets on?

    it is the server_functions.sqf if you run epoch. take a look at ebays OLD spawn and loadout select menu. It has a detailed tutorial on adding the mission variable to your items which I suggest you use, because that is why the bikes are getting blown up / deleted
  14. M

    How to make individual loadouts with vilayer

    you can use what I posted above and edit your files to resemble them, or you can do an .sqf (take a look at my humanity loadouts for an example of what I mean by .sqf loadouts )
  15. M

    How to make individual loadouts with vilayer

    if you want to throw this into dayz you probably can. This is the server side compiles part of the code : //Record initial inventory only if not player zombie if(_isInfected != 1) then { _config = (configFile >> "CfgSurvival" >> "Inventory" >> "Default"); _mags =...
  16. M

    How to make individual loadouts with vilayer

    Doesn't matter ;) those are epoch only config lines
  17. M

    How to make individual loadouts with vilayer

    that's because the code posted above is strictly epoch ;)
  18. M

    [SUPPORT] Matt's Random Skin based on Sex

    ALSO, NOTE FOR EPOCH THIS IS NO LONGER NECESSARY AS OF 1.0.5 You can just put a config line in your init.sqf like so DZE_defaultSkin = [["male","male","male"],["female","female","female"]];
  19. M

    [SUPPORT] Matt's Random Skin based on Sex

    that's calling on it to execute the _Achievements variable which i've never seen before, so make it look like sexcheck = compile preprocessFileLineNumbers "custom\sexcheck\sexcheck.sqf"; waitUntil {!isNil ("PVDZE_plr_LoginRecord")}; if (PVCDZ_plr_Login2 select 3) then {...
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