Have your right click option point to something and have it do [dayz_playerUID,dayz_characterID,"modelnamehere"] spawn player_humanityMorph; and you're done.
I've never heard of that issue Zedmau5, are you sure it's this script causing it? I have plenty of buddies that are using this on semi-popular servers straight out of the box, that is one strange error
Added the OnMapClick command for a different version that lets you call a care package for your buddy on the coast.
Added a seperate onMapClick version that has a 50% chance to spawn loot or act as a booby trap and spawn bombs.
it is the server_functions.sqf if you run epoch. take a look at ebays OLD spawn and loadout select menu. It has a detailed tutorial on adding the mission variable to your items which I suggest you use, because that is why the bikes are getting blown up / deleted
you can use what I posted above and edit your files to resemble them, or you can do an .sqf (take a look at my humanity loadouts for an example of what I mean by .sqf loadouts )
if you want to throw this into dayz you probably can. This is the server side compiles part of the code :
//Record initial inventory only if not player zombie
if(_isInfected != 1) then {
_config = (configFile >> "CfgSurvival" >> "Inventory" >> "Default");
_mags =...
ALSO, NOTE FOR EPOCH THIS IS NO LONGER NECESSARY AS OF 1.0.5 You can just put a config line in your init.sqf like so DZE_defaultSkin = [["male","male","male"],["female","female","female"]];
that's calling on it to execute the _Achievements variable which i've never seen before, so make it look like
sexcheck = compile preprocessFileLineNumbers "custom\sexcheck\sexcheck.sqf";
waitUntil {!isNil ("PVDZE_plr_LoginRecord")};
if (PVCDZ_plr_Login2 select 3) then
{...
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