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//Default Loadout
DefaultMagazines = ["ItemBandage","ItemPainkiller","ItemWaterbottle"];
DefaultWeapons = ["ItemFlashlight","ItemMap","ItemGPS","ItemWatch","ItemCompass","ItemHatchet_DZE"];
DefaultBackpack = "DZ_Patrol_Pack_EP1";
DefaultBackpackWeapon = "";
//Admin Loadout NIALL-RYAN-KALLUM-HARRY-HARDY
if ((getPlayerUID player) in ["152731014","152729030","40794438","103595334","731138AX"]) then { //Admins:NIALL-RYAN-KALLUM-HARRY-HARDY
DefaultMagazines = ["Skin_Rocket_DZ","ItemBandage","ItemBandage","ItemBandage","7Rnd_45ACP_1911","7Rnd_45ACP_1911","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag"];
DefaultWeapons = ["Colt1911","RH_hk416","ItemMap","ItemCompass","ItemGPS","ItemWatch","ItemKnife","Itemtoolbox","ItemHatchet_DZE"];
DefaultBackpack = "";
DefaultBackpackWeapon = "";
};
//Col Burton
if ((getPlayerUID player) in ["27163782"]) then { //Moderators: Col_burton
DefaultMagazines = ["Skin_FR_OHara_DZ","ItemBandage","ItemBandage","ItemBandage","17Rnd_9x19_glock17","17Rnd_9x19_glock17","ItemMorphine","ItemPainkiller","ItemBloodbag","ItemWaterbottleBoiled","ItemWaterbottleBoiled"];
DefaultWeapons = ["glock17_EP1","ItemMap","Itemtoolbox","ItemHatchet_DZE","ItemGPS","ItemCompass"];
DefaultBackpack = "DZ_CivilBackpack_EP1";
DefaultBackpackWeapon = "";
};
//Karlomatt
if ((getPlayerUID player) in ["24107206"]) then { //Pro-Donators: Karl'0'Mat
DefaultMagazines = ["Skin_Soldier_Sniper_PMC_DZ","ItemBandage","ItemBandage","ItemBandage","15Rnd_9x19_M9SD","15Rnd_9x19_M9SD","ItemMorphine","ItemPainkiller","ItemBloodbag","ItemWaterbottleBoiled","ItemWaterbottleBoiled"];
DefaultWeapons = ["M9SD","Binocular","ItemMap","ItemCompass","ItemKnife","ItemMatchbox","ItemHatchet_DZE","Itemtoolbox","ItemGPS"];
DefaultBackpack = "DZ_British_ACU";
DefaultBackpackWeapon = "";
};
//Donator Loadout NMATT
if ((getPlayerUID player) in ["127741766"]) then { //Donators: MATT
DefaultMagazines = ["ItemBandage","ItemBandage","ItemBandage","ItemBandage","ItemMorphine","ItemPainkiller","ItemGoldBar","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag"];
DefaultWeapons = ["glock17_EP1","M4A1_Aim","ItemMap","ItemFlashlightRed","ItemHatchet"];
DefaultBackpack = "DZ_ALICE_Pack_EP1";
DefaultBackpackWeapon = "";
};
//Warhamster
if ((getPlayerUID player) in ["250311494"]) then { //Pro-Donators: Warhamster
DefaultMagazines = ["GUE_Soldier_MG_DZ","ItemBandage","ItemBandage","ItemBandage","30Rnd_556x45_StanagSD","30Rnd_556x45_StanagSD","ItemMorphine","ItemPainkiller","ItemBloodbag","ItemWaterbottleBoiled","ItemWaterbottleBoiled"];
DefaultWeapons = ["M4A1_AIM_SD_camo","Binocular","ItemMap","ItemCompass","ItemKnife","ItemMatchbox","ItemHatchet_DZE","Itemtoolbox","ItemGPS"];
DefaultBackpack = "DZ_British_ACU";
DefaultBackpackWeapon = "";
};
//Pip
if ((getPlayerUID player) in ["2250242"]) then { //Moderators: PIP
DefaultMagazines = ["Sniper1_DZ","ItemBandage","ItemBandage","ItemBandage","20rnd_762x51_SB_SCAR","20rnd_762x51_SB_SCAR","ItemMorphine","ItemPainkiller","ItemBloodbag","ItemWaterbottleBoiled","ItemWaterbottleBoiled"];
DefaultWeapons = ["SCAR_H_LNG_Sniper_SD","ItemMap","Itemtoolbox","ItemHatchet_DZE","ItemGPS","ItemCompass"];
DefaultBackpack = "DZ_CivilBackpack_EP1";
DefaultBackpackWeapon = "";
};
//Crymexis
if ((getPlayerUID player) in [""]) then { //
DefaultMagazines = ["Skin_CZ_Soldier_Sniper_EP1_DZ","ItemBandage","ItemBandage","ItemBandage","30Rnd_545x39_AK","30Rnd_545x39_AK","30Rnd_545x39_AK"];
DefaultWeapons = ["vil_ak_74m","ItemMap","ItemCompass","ItemGPS","ItemWatch","ItemKnife","Itemtoolbox","ItemHatchet_DZE"];
DefaultBackpack = "DZ_GunBag_EP1";
DefaultBackpackWeapon = "";
};
//Mr Cuddles
if ((getPlayerUID player) in [""]) then { //
DefaultMagazines = ["Skin_GUE_Soldier_2_DZ","ItemBandage","ItemBandage","ItemBandage","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag"];
DefaultWeapons = ["M4A3_CCO_EP1","ItemMap","ItemCompass","ItemGPS","ItemWatch","ItemKnife","Itemtoolbox","ItemHatchet_DZE"];
DefaultBackpack = "DZ_British_ACU";
DefaultBackpackWeapon = "";
};
//Default Loadout
DefaultMagazines = ["ItemBandage","ItemMorphine","ItemPainkiller","FoodCanBakedBeans","ItemWaterbottle","ItemAntibiotic","15Rnd_W1866_Slug","15Rnd_W1866_Slug","15Rnd_W1866_Slug"];
DefaultWeapons = ["Winchester1866"];
DefaultBackpack = "DZ_Patrol_Pack_EP1";
DefaultBackpackWeapon = "";
Try to have look in the day_server.pbo/compile/server_playerSetup.sqf![]()
that's because the code posted above is strictly epoch![]()
//Record initial inventory only if not player zombie
if(_isInfected != 1) then {
_config = (configFile >> "CfgSurvival" >> "Inventory" >> "Default");
_mags = getArray (_config >> "magazines");
_wpns = getArray (_config >> "weapons");
_bcpk = getText (_config >> "backpack");
if(!isNil "DefaultMagazines") then {
_mags = DefaultMagazines;
};
if(!isNil "DefaultWeapons") then {
_wpns = DefaultWeapons;
};
if(!isNil "DefaultBackpack") then {
_bcpk = DefaultBackpack;
};
//_randomSpot = true;
//Wait for HIVE to be free
_key = format["CHILD:203:%1:%2:%3:",_charID,[_wpns,_mags],[_bcpk,[],[]]];
_key call server_hiveWrite;
};
};
#ifdef DZE_SERVER_DEBUG
diag_log ("LOGIN LOADED: " + str(_playerObj) + " Type: " + (typeOf _playerObj) + " at location: " + (getPosATL _playerObj));
#endif
_isHiveOk = false;
if (_hiveVer >= dayz_hiveVersionNo) then {
_isHiveOk = true;
};
if (worldName == "chernarus") then {
([4654,9595,0] nearestObject 145259) setDamage 1;
([4654,9595,0] nearestObject 145260) setDamage 1;
};
dayzPlayerLogin = [_charID,_inventory,_backpack,_survival,_isNew,dayz_versionNo,_model,_isHiveOk,_newPlayer,_isInfected];
(owner _playerObj) publicVariableClient "dayzPlayerLogin";
"//Record current weapon state" \n
"dayz_myWeapons = weapons player; //Array of last checked weapons" \n
"dayz_myItems = items player; //Array of last checked items" \n
"dayz_myMagazines = magazines player;" \n
"" \n
"dayz_playerUID = _playerUID;" \n
"" \n
"if ((_isNew) || (count _inventory == 0)) then {" \n
" //player is new, add initial loadout only if player is not pzombie" \n
" if(!(player isKindOf ""PZombie_VB"")) then {" \n
" _config = (configFile >> ""CfgSurvival"" >> ""Inventory"" >> ""Default"");" \n
" _mags = getArray (_config >> ""magazines"");" \n
" _wpns = getArray (_config >> ""weapons""); " \n
" _bcpk = getText (_config >> ""backpack"");" \n
" _bcpkItems = getText (_config >> ""backpackWeapon"");" \n
" if(!isNil ""DefaultMagazines"") then {" \n
" _mags = DefaultMagazines;" \n
" };" \n
" if(!isNil ""DefaultWeapons"") then {" \n
" _wpns = DefaultWeapons;" \n
" };" \n
" if(!isNil ""DefaultBackpack"") then {" \n
" _bcpk = DefaultBackpack;" \n
" };" \n
" if(!isNil ""DefaultBackpackItems"") then {" \n
" _bcpkItems = DefaultBackpackItems;" \n
" };" \n
" //Add inventory" \n
" {" \n
" _isOK = isClass(configFile >> ""CfgMagazines"" >> _x);" \n
" if (_isOK) then {" \n
" player addMagazine _x;" \n
" };" \n
" } count _mags;" \n
" {" \n
" _isOK = isClass(configFile >> ""CfgWeapons"" >> _x);" \n
" if (_isOK) then {" \n
" player addWeapon _x;" \n
" };" \n
" } count _wpns;" \n
" " \n
" if (_bcpk != """") then {" \n
" player addBackpack _bcpk; " \n
" dayz_myBackpack = unitBackpack player;" \n
" };" \n
" if ((typeName _bcpkItems) == ""ARRAY"") then {" \n
" {" \n
" if (isClass(configFile >> ""CfgWeapons"" >> _x)) then {" \n
" dayz_myBackpack addWeaponCargoGlobal [_x,1];" \n
" } else {" \n
" dayz_myBackpack addMagazineCargoGlobal [_x, 1];" \n
" };" \n
" } count _bcpkItems;" \n
" } else {" \n
" if (_bcpkItems != """") then {" \n
" dayz_myBackpack addMagazineCargoGlobal [_bcpkItems, 1];" \n
" };" \n
" };" \n
" };" \n
"};" \n
"" \n
you can use what I posted above and edit your files to resemble them, or you can do an .sqf (take a look at my humanity loadouts for an example of what I mean by .sqf loadouts )Is it possible to do a custom starting loadout for Dayz 1.8.1?