Exactly. everything else about your script seems very sound though, awesome job. Keep it up bro. If you have any further questions you can always message me or Schwede or....both! We are fountains of knowledge (well...sometimes)
you don't have to use the _vehicle_1 crap. You can just do a createVehicle array like so : _yes = createVehicle [_building, _position, [], 0, "CAN_COLLIDE"];
https://community.bistudio.com/wiki/createVehicle_array
or even _yes = _building createVehicle _position;
so let me explain the select 0,1,2,3,4 crap for you since
so you have an array listed, like so. _array = ["vil_Glock","ItemBandage","DZ_Patrol_Pack_EP1","FoodCanBakedBeans","ItemMatchbox_DZE","ItemPainkiller"] execVM "yourscripthere.sqf"; so you can use select blah to select specific items from...
See thread here: http://epochmod.com/forum/index.php?/topic/13086-release-carepackages/
If you enjoy the script and the work i've done, please consider donating below.
so what i'm trying to do in essence is
_wep = "classname";
_wep2 = "classname";
_crateweps = [_wep,_wep2] call BIS_fnc_selectRandom;
_box addWeaponCargoGlobal [_crateweps,1];
switch (true) do {
case "classname": { addMagazineCargoGlobal "classname" };
case "classname": {...
Sex based skin
Version 1
Hollowaddiction requested this one from me after being bugged by a female player for a couple weeks. What this does (the way I have it set up) is select a random skin (from the list given) and either spawns the player as that skin OR adds the skin to their inventory at...
BIS_fnc_invAdd for some reason wasn't working if they had their inventory full, that's why I added the box :P I originally wanted to add it on the ground but couldn't figure out all the weaponholder bullshit so I just went with the box. Glad it works for you though man, love hearing feedback!
VERSION 1.1
CHANGELOG: Added a distance check to delete the box instead of sleep timer
CHANGELOG: better randomization of weapon, and gives only the ammunition for the weapon selected
CHANGELOG: added an 80k hero level with an overwatch vehicle (I run overpoch) change this as needed.
I have many, many scripts including some that I have written just for my server and have not released, yet. I doubt it's a script though, as none of them should be affecting player inventory at the time of logging out. I honestly think it's a database issue.
I, too, have this issue with 103718, but not every player is affected. I've had two reports and for them it's everytime they log in / out they lose somethign specific. One player loses his bag and all of his magazines, but not his tools or weapons. The other just loses anything on his toolbelt...
You obviously messed something up. Don't just stop because you can't figure it out. Push on. There should be some errors in your arma2oaserver.rpt. Post them. We will fix whats wrong.
and for every other trader you would do the same thing, but skip the fn_selfActions crap. Just follow the usual trader install tutorials and make sure you use the right TIDS and such. It's really simple to do. http://opendayz.net/threads/tutorial-epoch-creating-a-new-trader.19593/ I added in...
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