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  1. M

    [HELP] Random Building placer

    Exactly. everything else about your script seems very sound though, awesome job. Keep it up bro. If you have any further questions you can always message me or Schwede or....both! We are fountains of knowledge (well...sometimes)
  2. M

    [HELP] Random Building placer

    you don't have to use the _vehicle_1 crap. You can just do a createVehicle array like so : _yes = createVehicle [_building, _position, [], 0, "CAN_COLLIDE"]; https://community.bistudio.com/wiki/createVehicle_array or even _yes = _building createVehicle _position;
  3. M

    Custom Launcher

    http://epochservers.com/viewtopic.php?f=38&t=205
  4. M

    DayZ Server NEEDS A SCRIPTER WE HAVE A DAYZ.ST SERVER AND NEED HELP

    just take it slowly and read carefully. Most of the tutorials have clear cut instructions. I do recommend switching to a different server host though.
  5. M

    New Charakter with Kills from dead one

    I can't seem to locate where it calls on server_playerSetup to determine _characterID though.
  6. M

    New Charakter with Kills from dead one

    http://gyazo.com/3d2f54416ad05c0b69e280c405559dcb http://gyazo.com/5ec06d5240859896fa6c6af87cfef84b http://gyazo.com/41925f4d09ae4c8dc1bef1cf71320e3c http://gyazo.com/dab800032dcdf3f305a5168a7d574a27
  7. M

    New Charakter with Kills from dead one

    so let me explain the select 0,1,2,3,4 crap for you since so you have an array listed, like so. _array = ["vil_Glock","ItemBandage","DZ_Patrol_Pack_EP1","FoodCanBakedBeans","ItemMatchbox_DZE","ItemPainkiller"] execVM "yourscripthere.sqf"; so you can use select blah to select specific items from...
  8. M

    [RELEASE] [EPOCH] Briefs for Carepackages

    See thread here: http://epochmod.com/forum/index.php?/topic/13086-release-carepackages/ If you enjoy the script and the work i've done, please consider donating below.
  9. M

    Using Switch to add proper ammo for randomized weapons

    so what i'm trying to do in essence is _wep = "classname"; _wep2 = "classname"; _crateweps = [_wep,_wep2] call BIS_fnc_selectRandom; _box addWeaponCargoGlobal [_crateweps,1]; switch (true) do { case "classname": { addMagazineCargoGlobal "classname" }; case "classname": {...
  10. M

    NOS for Cars

    start up with -ShowScriptErrors and let us know what exactly isn't working etc, that'd help a lot. And i'm interested in getting this working
  11. M

    Question about humanity check?

    No problem man.
  12. M

    Question about humanity check?

    If you need to make sure their humanity is above a certain point... _isHero = (player getVariable ["humanity",0] > 5000);
  13. M

    [RELEASE] Random Skin based on Sex

    Sex based skin Version 1 Hollowaddiction requested this one from me after being bugged by a female player for a couple weeks. What this does (the way I have it set up) is select a random skin (from the list given) and either spawns the player as that skin OR adds the skin to their inventory at...
  14. M

    [SUPPORT] Matt's Random Skin based on Sex

    Help will take place here
  15. M

    [SUPPORT] Matt's Skin Recovery

    BIS_fnc_invAdd for some reason wasn't working if they had their inventory full, that's why I added the box :P I originally wanted to add it on the ground but couldn't figure out all the weaponholder bullshit so I just went with the box. Glad it works for you though man, love hearing feedback!
  16. M

    [RELEASE] Hero Perks (Epoch pre-configured)

    VERSION 1.1 CHANGELOG: Added a distance check to delete the box instead of sleep timer CHANGELOG: better randomization of weapon, and gives only the ammunition for the weapon selected CHANGELOG: added an 80k hero level with an overwatch vehicle (I run overpoch) change this as needed.
  17. M

    Losing items on log-out

    I have many, many scripts including some that I have written just for my server and have not released, yet. I doubt it's a script though, as none of them should be affecting player inventory at the time of logging out. I honestly think it's a database issue.
  18. M

    Losing items on log-out

    I, too, have this issue with 103718, but not every player is affected. I've had two reports and for them it's everytime they log in / out they lose somethign specific. One player loses his bag and all of his magazines, but not his tools or weapons. The other just loses anything on his toolbelt...
  19. M

    Custom traders Help.

    You obviously messed something up. Don't just stop because you can't figure it out. Push on. There should be some errors in your arma2oaserver.rpt. Post them. We will fix whats wrong.
  20. M

    Custom traders Help.

    and for every other trader you would do the same thing, but skip the fn_selfActions crap. Just follow the usual trader install tutorials and make sure you use the right TIDS and such. It's really simple to do. http://opendayz.net/threads/tutorial-epoch-creating-a-new-trader.19593/ I added in...
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