so what i'm trying to do in essence is
so the crate or player would get a random weapon then ammo based on the weapon, but I don't know if it's possible this way or can/should be done another way. Any ideas?
EDIT: Got it working, thanks Infistar!
Code:
_wep = "classname";
_wep2 = "classname";
_crateweps = [_wep,_wep2] call BIS_fnc_selectRandom;
_box addWeaponCargoGlobal [_crateweps,1];
switch (true) do {
case "classname": { addMagazineCargoGlobal "classname" };
case "classname": { addMagazineCargoGlobal "classname" };
default {};
};
so the crate or player would get a random weapon then ammo based on the weapon, but I don't know if it's possible this way or can/should be done another way. Any ideas?
EDIT: Got it working, thanks Infistar!
Last edited: