I aint picking on you, but when u post something like this, do you really expect someone to help you? Wheres the information? Wheres the name of your map? Wheres the links to the coding of where you placed the stuff from the tutorial? Do you expect us to waste our time to chase after you for...
See my post for repairable buildings (code is done differently and easier to do) if u cant get this working
credit for this post for getting me motivated to do it
First what map are u running, this is proven on cherno and panthera.
If you have followed this and it still isnt working, then you ARE doing something wrong. I have noticed you in other threads saying things arnt working etc.
So I suggest you check your map can handle certain things, for...
That can be caused by multiple things,
Could be A broken PBO.
Sometimes you just need to delete your character from the database
Or other times just relog
First thing to do is the delete from database if other players are getting in fine, if other players cant get in, then u have messed up in...
Player Spawn Points = Done via your mission.sqm, but changes need to be made in your server.pbo to stop it selection random places if within range of other players etc.
Car Spawns = Add via ur admin map right click. Click the spawn button to spawn them in
Damage = You cant which is why alot of...
using the whole mission file, or did u figure out which one was causing it? I did try about 30 different files with no luck, still using the 1.7 coding called for by the mission pbo tho :(
If you see where they are all the same name, just change some of the others to the other building names. And I cant see any reason why it wouldnt run with the other script (thats why i changed the file names). If you have any problems tho, let me know. I probably could make it all one script...
it may also be possible to run a god mode script for 30 seconds on player login, so they cant be shot while loading in. I know our teleport by UID on new spawn. wouldnt teleport unless we had the wait until dayz totalised check was in the coding
but depending on how you did it, players could...
Should be doable, use the protective domes but insted of player set damage 1, use a setpos command, then all u have to do is to define if they are logging in to run the setpos command, u can find that in server pbo
dayzPlayerLogin
Repair and Refueling Stations help and discussion may take place here...
Any problems, feel free to ask.
But dont ask me to find out the building names for you, I dont have the time for that. You will have to look through the editor, or use google for that
Ok guys after having alot of issues with the other repair station script on here, I decided to go about it in a different approach
Credit where its due to Seven, and Muddr. For their original refueling script
and thanks to Zombz.net, Player2, Ghost
What this script does is, lets you choose...
*shurgs* my crash sites smoke just fine lol but yeh it dosnt do the crazy air fire, but i want to eventually remove the heavy smoke off player crashes, they cause wayyyy to much fps loss on busy air heavy servers
Ok so im looking through this and wondering is the building is even needed, Im looking to use this for player bases that have domes over them etc, but the script dosnt seem to activate
Yeh see we looked at the trigger version, and while it wud be easier to do it via the database, its only slightly easier lol, and personally ive found the custom loadouts done via the database to be a bit buggy at times. So we figured out how to call the newspawn and create it in the pbo :p see...
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