just make sure u update it in Server_monitor and Server_functions aswell
diag_log (format["CAREPKG Red : ABOUT TO SPAWN"]);
for "_x" from 1 to 10 do {
_id = [] spawn server_spawnMedicCarePackages;
};
server_spawnMedicCarePackages = compile preprocessFileLineNumbers...
you should change _timeMax at the top to 30, as ive not been able to figure out how to shorten the combat timer yet
Then you could say Stand Still for %1 insted of Can Abort In
yeh I changed it to a countdown timer the ummm
case (player getVariable["combattimeout", 18] >= time) : {
_btnAbort ctrlEnable false;
cutText [format ["Can Abort in %1", (_timeMax - _timeOut)], "PLAIN DOWN"];
soo that is looking at...
Im not into making videos, way to busy with other stuff to sit there editing, but its basically the same as this video by gaga but shows the care below the parachute rather than the box.
The only real difference with this script is the changes to the coding that swallows the car as soon as you...
Still keep meaning to get on my cherno map and find a wreck that does work for cherno that looks like the plane, there is one :p keep forgetting lol Player 2 deals with the cherno pbo and i deal with the panth usually, w0rking on so many things at once makes me forget other stuff alot lol. Ill...
Sooo description.ext
Link that to your player_onpause.sqf
Line 10(ish): onPauseScript = "player_onPause.sqf";
then here is my player_onPause script with a count down timer insted of just a static message
http://pastebin.com/qrWtkjt2
(Please note that it does also have the greyed out...
check to make sure it is in your server_funtions.sqf, as it is looking for server_spawnMedicCarePackages which is defined as an address in your server_functions, check to make sure its the correct address and file name, check uppercase/lowercase just incase etc
You literally change the co-ords, and it will drop them at it, by picking co-ords at random
If you want to see a video check out my other post on the c130 dropping care packages, there is a vid of the carepackage version on page 3 or 4
the difference with this is, it drops cars at the...
Carepackage cars delivered by parachute from a plane help and discussion takes place here...
Any issues feel free to post, and ill reply when i get chance
Okay so there is a few things you can change here,
Changing car type
Check you server_carAN2.sqf and look for the following section
_boxtype = "hilux1_civil_2_covered";
Change this to the type of car you want dropped. Example of a UAZ shown below
_boxtype = "UAZ_CDF";
Changing...
Very handy for those whiney kids u get on ur server saying theres no cars! Well wtf do u expect they are all driven away from the coast
So here is how to parachute drop cars that will be deleted on server restart (You can change the amount of time they drop in to suit your needs, and drop them...
Just managed to make a chinook fly over noob spawn areas and air drop vehicles every so often, that will auto despawn on server restart. Just a few things left to do with it, then ill post a tut for it.
And also update the ones on the front page
if u check ur RPT log it shud give u the co-ords and how many spawned etc.
If i remember rightly (not checked this) then that release has the find safe point to place, so it shudnt be spawning stuff in the sea, but no promises :p i wud teleport around them and check that way
diag_log (format["CAREPKG Red : ABOUT TO SPAWN"]);
for "_x" from 1 to 6 do {
_id = [] spawn server_spawnMedicCarePackages;
}; //Spawn care packages
change the 6 to 10 or whatever
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