I have no idea which one :p I have tried going through all the obvious ones, with no luck, but we used the whole 1.7 mission file, so our download was like 3000 kb :o I would eventually like to get back to the 1.8 coding (we do still have the map changes) but until i figure out a propper fix and...
Ill also be releasing a waypoint coding for panthera, if anyone wants to play with waypoints for taviana or any of the other maps, just post them here and ill put them up too
Meh I never checked the an2 one ill have a play with it later, usually its the vehicle name followed by wreck with all the other vehicles ive tried. it spawns the blackened wreck insted of the pretty wrecks like uh1y. but yeh ill check it out tomorrow
- for some reason its not giving me...
Just trying to figure out now how to announce it in global from the server PBO :p Got the coding set up to translate the co-ords already, so i shud have the announcement ready in a day or two, If i can figure out how to only announce it to players with a radio ill add that in
That way radios...
I have files with tons of features already in them, ready to go, just need to be uploaded. (alot more than your asking for there) Can also customise it. feel free to contact me on skype @ jason.morgan1986
Possibly if we modify the random way points to random fixed ones and have it fly from kemenka, with different random waypoints
So lets say for examples WP1 is near the spawn location, WP2 random from say 4 or 5 different locations, wp3 the same wp4 the same wp 5 the same, wp 6 random crash...
//Get position of the helis wreck, but make sure its on the ground;
_pos = [getpos _crashwreck select 0, getpos _crashwreck select 1,0];
_landedPos = [getpos _crashwreck select 0, getpos _crashwreck select 1];
possibly something like _carepos = getpos _carepackage blah blah blah.
then have...
the loot spawn shudnt be to hard, depends how u coded it to drop the carepackages :p Could steal the bit of coding from where it creates the wreck of the c130 crash and delete the carepackage when it hits the ground and spawn in a new one the way the wrecks work :p
If you manage to get it working you can create a post with it or tell me how u did it and ill add it to the tutorial. It means I can spend more time on my humanity systems and teaming systems :D
well yeh most of the coding already exists for that, You can define how many custom waypoints in the server monitor, so you can set it to say 10, and it will drop 10 before crashing, and either have it crash in the floor and spawn loot, or crash far off the map in the sea. as for the amount of...
Thats pretty epic, Love the chute u picked aswell for it. Been so busy this week that you beat me to it :( lol
ah well, praise where its due and all that. So yeh, Love it!
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