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  1. S

    Help setting up 1.0.6.1 militarized Overpoch server

    "advise" isnt really a question. Update the software and post what doesnt work ?
  2. S

    Adding DZMS kills server function when

    The log shows no errors that should prevent joining. And assuming you are Chase, it says you are logged in and playing and loot piles are being spawned. When you say you cant join, is it that you can hear sounds but the screen remains black? In that case your issue is that the loadingscreen is...
  3. S

    Adding DZMS kills server function when

    you need to upload your entire RPT log to pastebin or gist and post the link here.
  4. S

    Epoch 1.0.6 HiveExt

    I doubt very much that child:999 is supported any longer as that is a securty flaw no matter how useful it is. Source code for the previous versions of epoch hiveext.dll https://github.com/vbawol/DayZhiveEpoch although here is where I found out all the inside functions...
  5. S

    Group Spawn settings?

    Spawning right beside you is an issue I have heard before. Its not supposed to work that way though, so that is some type of error/bug that might be introduced by the admins somehow. If you want them to patrol and not attack you, change the friendly settings so they are not enemy to west or...
  6. S

    Setting up Randomspawn

    Why not just create AI groups in the editor and exec the sqf file at server startup. Create a group that patrols Cherno and west,, Eletkro and North, Bernezino and inland., Central stary area, Zelenagorsk area. When they are killed, they are gone until restart. I would do this for the zombies...
  7. S

    Transfer of server files to another computer.

    I just setup an Epoch 1.6 on a server maybe 2 weeks ago, no problems. I havent played on it but according to the literature, epoch 1.6 now has Dayz 1.8 code base so you have access to all the Dayz stuff like traps and blood types etc .. if you want to use that stuff. The new epoch has a few of...
  8. S

    True roaming AI, is there still such a thing?

    for truly random waypoints you could do this all in a script, wouldnt require the editor. I had suggested that because I had created permanent AI in certain areas like Green Mountain that patrolled the perimeter. So create a script that spawns in a group of AI. Set waypoint to a random...
  9. S

    True roaming AI, is there still such a thing?

    that is not entirely correct. Sarge had Chernarus divided into 2km squares, imagine a tic-tac-toe board over top of the map. whenever a player entered the square, a set of east,west and civilian AI were spawned. Now 2km is rather large area so as long as ANY player was still within that spawn...
  10. S

    Safe Zone Log Punish Help

    still want this? Seems simple enough Indian God ask us text when player logs in and run a script see if they are in the safe Zone teleport to random pos. i can write one upnext week
  11. S

    Private Server setup

  12. S

    Big Humanity Change with launchers and satchels

    whats a ton .. like 1000? 10000?
  13. S

    Custom Battleye Server Restrictions

    disable battleye filters by setting them all to log instead of kixk. BE filters dont affect real hackers becauae they have BE bypass. it only makes life tough for you http://opendayz.net/threads/a-guide-to-battleye-filters.21066/
  14. S

    Battleye Restriction #1

    i . i i . http://opendayz.net/threads/a-guide-to-battleye-filters.21066/
  15. S

    You where Kicked

    expansion/beta is old. arma2 is no longer in beta, its a full release. So .... do not use the exe from that folder, at one point we did. And download the latest server exe from the web. https://community.bistudio.com/wiki/Arma_Dedicated_Server
  16. S

    [Support] DZGM

    No that's OK. I just need some free time. Work work work
  17. S

    Start humanity new player

    There is a event in the db that sets default values I thought. You want only new Plyer or whenever Plyer dies? In the dayz_server.pbo is a file that handles new player spawns and sets default gear. Humanity can be set there.
  18. S

    Despawn vehicle patrol

    But the dayz also deletes vehicles in server monitor or sched_ depending on what mod you are running. If the deletevehicle lines found in the github don't work, the problem must be elsewhere
  19. S

    how to edit zombie`s Speed ?

    You cant make them run faster. I too wanted FAST zombies. Not possible as far as I could see.
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