This section of it isn't needed it's more of a title. It's (by default) commented out in my code. Because "Check" isn't a command. So this is supposed to be //'ed out so it's a title rather than a command.
Hope that helps.
I personally have no interest in this however i do agree. I would do it as database loadouts and find how it gives players custom UID loadouts and modify that code to be instead of custom UID be humanity. Of course everything is easier said than done! however, that's what i'd do.
If you...
Does anyone know a way to check if a players inventory is full?
Have a script that adds an item but obviously i dont want it to say its adding it if the players inventory is full! Haha thanks.
I'm still a little fuzzy on how this works exactly. im not following you when you say characterid field. there is no id field under the vehicles table except for the vehicle id. which wont prove ownership?
Ok correct me if i'm wrong now that i have my other projects underway again i can start looking at this. basically it gets the variables listed under your desired table (in my case vehicles) then it deletes the table for said (in my case vehicle) and creates a new one adding in the extra values...
WOW!!! after taking a look at that i found (based off the error code) i forgot a " at the end of my cuttext message I.E. i had cutText [format["message], "PLAIN DOWN"]; notice theres no " at the end of my message WOW I FAIL HARD LOL!!! thanks a bunch!
Would appricaite it. at the moment im having issues with every sript i write. the simplier scripts that contain just a cuttext work when i call them from self actions but my more advanced scripts arnt doing anything at all let alone the desired effect. pretty sure i have a syntax error or...
No he didn't. He was showing me what he did to get around the child:999 hive read/write. He's showing me this because i'll need to do something similar for the vehicle lock/unlock to hopefully keep vehicles locked through server restart
Man you gave me just what i needed! have a few scripts that i've writen myself and they just don't seem to be working right (seems to be a syntax error somewhere) however i have no error logs in rpt. I was gunna see if i could get someone with a little more experience to look at them. Now i...
That's about it as far as i can tell. Though mine goes longer ranges. just gets a little harder to see after a little while. it's more than fairly simple in terms of what all it does. But it gets the job done for the most part anyway.
What map are you using it on? i assume regular chernarus?
Also you were looking at another player correct? another player must be fairly close to you in order for it to show up.
It's the same (as far as i know) as the group system on epoch. You look at a player and tag him/her as "friendly"...
So i take NO credit for this script as i did not write any of it! I know a few people who were wanting some sort of group system and someone say "You should start your search for one from the epoch files because it has one build in." So i started my search there and found this...
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