Ok, I understand that there is no way of putting even small single assets into the missionfile? The only way is to wrap it as a mod and make the player download it. Which is basicly the same thing as downloading the missionfile and that is not signed and validated in any way as I see it...
Hey guys...
I want to add a custom item to the game, so I prepared a .paa and .p3d file and put it in my mission.pbo.
In order to setup the new item, I included the item.hpp (located in my mission.pbo) to the description.etx
#include "path\to\my\item.hpp"
As it is supposed to be...
F2K Sel from http://forums.bistudio.com pointed out a possible error here....
http://forums.bistudio.com/showthread.php?169982-Sensors-executing-script-on-leaving
According to him, the sensor must not have the name "sensor"... so somethink like
...
name="awsomeness";
expCond="(vehicle...
Hey Survivors,
here´s one for you... I have this Sensor-Class in my mission.sqm
class Item0
{
position[]={4691,0.436,13432};
a=200;
b=200;
rectangular=1;
activationBy="WEST";
repeating=1...
Doesn´t work for me... sorry. I maybe having a stupid mistake or somthing... I posted my
CfgBuildingLoot.hpp --> http://tny.cz/173c4e4c
and
CfgBuildingPos.hpp --> http://tny.cz/ae361690
Maybe you could take a look at it and help me out? I´m really out of ideas here...
Doesn´t work, by the way...
Did this in the CfgBuidlingLoot.hpp
class WarfareBDepot {
zombieChance = 0;
minRoaming = 0;
maxRoaming = 0;
};
Zombies still spawning around this building.
Is there a method the do this by an array? I don't want to add each deployable to the CfgBuildingLoot.hpp
I added an array to variables.sqf (mission-side)
baseBuildingRemoveZombies = ["Concrete_Wall_EP1","WarfareBDepot","Base_WarfareBBarrier10xTall","WarfareBCamp"];
just to call it in...
Hey, don´t think my files would help much... they are messed up with a lot of other stuff... but if you basicly running a Reality Server and follow the instructions step by step you should get it.
Your database-error seems to be coming from a table key that is already used in another table...
Ok, here´s one for you.
I got Base Building working fine with Overwatch 0.2.3. Players are building bases as they like and get quite creative with it.
Now a player wants to build the Dragontooth structure, which is listed in the buildable list.
I added the classname "Hhedgehog_concrete"...
Changed the Plastic Pole to Land_Antenna. Works great. Dunno why, though.
I tried to add the burning Barrel (Land_Fire_burning_barrel) to the list... added it to
dayz_code/dy_work/build_list.sqf
dayz_server/init/server_functions.sqf
added "Land_Fire_burning_barrel" to the safeObject in...
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