Hmm... I saw that but figured since it was empty, that wasn't it. I thought I'd find the starting loadout in some file someplace. I will give this a try. Thank you!
Is it possible to do a custom starting loadout for Dayz 1.8.1?
*edit* Looks like I posted at the same time as you. I don't quite understand what I'm supposed to do with that code.
Going to revive an old topic here. Starting up a Dayz 1.8.1 server after running two Epoch servers. Can anyone explain how these tables are used to achieve a custom starting loadout for all players?
I tried this in Dayz 1.8.1 and couldn't get it to work. I just spawn with the default skin. I have it working on my Epoch servers, however.
For the Dayz 1.8.1 server, I made this change in the server_playerSetup.sqf,
I changed this:
PVCDZ_plr_Login2 = [_worldspace,_state,_Achievements];
To...
Is this starting loadout method working for Dayz 1.8.1? I'm trying it put I can't get it to work.
I created a folder in my customs folder called loadout. I put this loadout.sqf in there:
//Default Loadout
DefaultMagazines =...
I am getting this error when the aircraft explodes. This is with Epoch 1.0.5.1. I know the loot table format changed, so maybe that's why? Also, I named it aircraft_crash.sqf:
18:29:35 "CRASHSPAWNER: A-10 just exploded at [16732.2,18174.6,4.09284]!, "
18:29:35 "_iClass isNil, exiting loot...
I've followed this tutorial to make an Epoch Origins server: http://opendayz.net/threads/tutorial-dayz-epoch-origins.20238/
My question is this: Do I have to add origins items into my Epoch loot tables? I have custom loot tables set up for Epoch. Will Origins items spawn based on the loot...
http://opendayz.net/threads/tutorial-remove-change-trading-animations-for-faster-trading.19936
I've installed this, but there's no trader animation at all. The trade completes successfully, but no animation.
Since I shut down my Chernarus server, I thought I'd share some map addons that I created. I'll start with the two major ones and get the others uploaded as time allows.
If you want to convert these to biedi files, use this tool: http://plugish.com/x.html
Screenshots...
I'm using Dayz Mission System (DZMS) and I've added an AI patrol by taking the script for the vehicle patrol from Wicked AI (WAI) and making some small changes.
I have two problems. First, the AI on the mounted gun won't shoot at me. Second, once the gunner is killed, the vehicle blows up. I'm...
What stops the bandits from shooting the traders? I'm setting up some custom missions with DZMS and they are shooting the traders. I understand that with the last version of DZAI, this problem was solved, so I'm curious how it was achieved so I can try to work it into DZMS.
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