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    How to make individual loadouts with vilayer

    Hmm... I saw that but figured since it was empty, that wasn't it. I thought I'd find the starting loadout in some file someplace. I will give this a try. Thank you!
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    [SUPPORT] Matt's Random Skin based on Sex

    Thanks for the reply Matt, but that didn't work. :(
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    How to make individual loadouts with vilayer

    Is it possible to do a custom starting loadout for Dayz 1.8.1? *edit* Looks like I posted at the same time as you. I don't quite understand what I'm supposed to do with that code.
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    How to make individual loadouts with vilayer

    There's no mention of Epoch in the thread.
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    cust_loadout table in reality db

    Going to revive an old topic here. Starting up a Dayz 1.8.1 server after running two Epoch servers. Can anyone explain how these tables are used to achieve a custom starting loadout for all players?
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    How to make individual loadouts with vilayer

    What am I looking for? I don't see any default items set up in there.
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    [SUPPORT] Matt's Random Skin based on Sex

    I tried this in Dayz 1.8.1 and couldn't get it to work. I just spawn with the default skin. I have it working on my Epoch servers, however. For the Dayz 1.8.1 server, I made this change in the server_playerSetup.sqf, I changed this: PVCDZ_plr_Login2 = [_worldspace,_state,_Achievements]; To...
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    How to make individual loadouts with vilayer

    Is this starting loadout method working for Dayz 1.8.1? I'm trying it put I can't get it to work. I created a folder in my customs folder called loadout. I put this loadout.sqf in there: //Default Loadout DefaultMagazines =...
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    Epoch Animated Crash Sites [HELP]

    I am getting this error when the aircraft explodes. This is with Epoch 1.0.5.1. I know the loot table format changed, so maybe that's why? Also, I named it aircraft_crash.sqf: 18:29:35 "CRASHSPAWNER: A-10 just exploded at [16732.2,18174.6,4.09284]!, " 18:29:35 "_iClass isNil, exiting loot...
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    Loot table for Epoch Origins

    I've followed this tutorial to make an Epoch Origins server: http://opendayz.net/threads/tutorial-dayz-epoch-origins.20238/ My question is this: Do I have to add origins items into my Epoch loot tables? I have custom loot tables set up for Epoch. Will Origins items spawn based on the loot...
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    Remove/Change Trading Animations help

    I used the OP's files. I didn't edit anything.
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    Remove/Change Trading Animations help

    http://opendayz.net/threads/tutorial-remove-change-trading-animations-for-faster-trading.19936 I've installed this, but there's no trader animation at all. The trade completes successfully, but no animation.
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    BetterDeadThanZed's Chernarus map addons

    Since I shut down my Chernarus server, I thought I'd share some map addons that I created. I'll start with the two major ones and get the others uploaded as time allows. If you want to convert these to biedi files, use this tool: http://plugish.com/x.html Screenshots...
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    Dayz Quest System [EPOCH ADDITION] v0.1 [IN DEVELOPMENT]

    Just wondering if there's any update on this.
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    Idea for a script--cutting down trees

    You can chop trees down with a hatchet or a chainsaw with the Epoch mod.
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    Adding zombie skins

    Eager to see if you get this working so it can be released!
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    A way to fix Panthera

    If you ever get all the bridges patched up, I'd love to see it shared so I could add it to mine!
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    A problem with AI vehicle patrols

    I'm using Dayz Mission System (DZMS) and I've added an AI patrol by taking the script for the vehicle patrol from Wicked AI (WAI) and making some small changes. I have two problems. First, the AI on the mounted gun won't shoot at me. Second, once the gunner is killed, the vehicle blows up. I'm...
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    Preventing AI from shooting traders

    Not sure I understand. Where would I set that?
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    Preventing AI from shooting traders

    What stops the bandits from shooting the traders? I'm setting up some custom missions with DZMS and they are shooting the traders. I understand that with the last version of DZAI, this problem was solved, so I'm curious how it was achieved so I can try to work it into DZMS.
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