I would package it in DayZ_server.pbo, and add the files as an exception in BE, as you have done but I think the file name is enough for the filter. yet, if it ain't broke then don't fix it :)
good point, need to check on startup if player is infected. I thought that it already did that as I have just added it where the normal loadout is set.
Have you confirmed this ?
Is most likely to do with the way the sides are set with Sarge's AI. I believe, if the AI are on an opposing team they will lock the vehicle for you and / or (if armed) gun you down like a dog..
An option to change what ? Read the post..
You can go to the github and merge the code into your existing code if you want.. is just a case of including the files. Can be added to a mission.
The new lighting system built for epoch deals with this by increasing the brightness based on how far away a house is.
When I get chance, and after a bit of tweaking, I will release a general dayz version. This method is new for the next release of epoch..
Getting married on Saturday so time...
I don't think you have done anything wrong. is the train adjusting to the next bit of track. There is a bit in the code that times each update, it doesn't compensate for server lag. This is something i am working on for another project. Also I wouldn't attach the carriages to the main train...
awesome, glad it's working for someone ;) have had immense hassle with this script.. Though have been trying to get it to do things is just not designed for :) one day I will nail it..
Is in servercleanup.fsm where that killing a hacker is..
There will be more in the mission pbo. The thing to look for is changes in things like fn_selfactions.sqf ( biggest culprit).
The correct way is to merge the changes manually into your DayZ_server.pbo..
You have most likely overwritten functions required in the epoch mod with something from your mission files.
To find the files you are looking for unpack .pbo files with pbo manager..
The streetlights are mapped out first and then positions referenced. Are the west island ones custom or original map items ?
The new version finds them dynamically so would light them..
You can group all of the
if (!isDedicated)then{
[] execVM "blah.sqf"
};
Into one if / then statement.. Same isServer, so:
if (!isDedicated)then{
[] execVM "blah.sqf"
[] execVM "next_script_that lives_in_isDedicated_blah.sqf"
};
then group all of the if (isServer) together too..
As a...
post your scripts.log where you are being kicked. TBH I do need to update all of these, a lot of work has been done on lights, also been working on the bus, all in my 'spare' time.
I will be updating the whole lighting system on my gitub next week some time..
I have a lot on my plate at the...
Not sure about the name, I would think it would need to be at least something to be referenced.
The 4th Entry ? Do you mean the 4th entry in Color and Ambient ? If so, is for Alpha (transparency) 0-1 (1=transparent).
Are you updating dayz_code.pbo on your server and your client ?
Should be fine, the bulk of the work is done on the client. Streetlights do use the server to return the light arrays using a public variable, I have optimised it so that only the client making the request gets the public variable returned, not the whole server.
I have a new version of the...
<Drive>\<Arma2 Folder>\@DayZ\Addons\dayz_code\system
You'll need to unpack the dayz_code.pbo to find it..
Is in other places for different mods. EG. in @dayz_epoch it is in dayz_code\external..
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