You may need to repackage the server files using the older Reality build that was around at the time. I have a copy HERE for 1.7.6.1. Though, I would expect the loadingscreen.paa to be in the same place so I would check that you have all the files in the right places..
The downloadable files...
If you change the file paths in DayZ commander settings to the path of your server installation the install / update section will then update the server. is client files only though. Server files still need to be updated manually.
With a bit of crafty SQL newly banned items could be removed.update table_name set field_name = replace(field_name,',\"banned_item\"','');
Probably would want to run a second time with the comma at the end to catch any banned items in the first inventory slot.
It is possible that the runway lights are like streetlamps and are not possible to grab this way from the client. Also setting _objHouse = nearestObjects [player, [], _range]; and the other variable, will cause the client to pick up all classless objects and loop through them. Could cause a lot...
Nice, have found a way around it using the built in access to the object_data table. Just takes a bit of filtering of data :)
I quite like the lack of support of 999 as it keeps the mod cleaner from all sorts of db updates that there is no control over..
I have no cross code written. Definitely something i would be interested in looking at. After I finish my lights for epoch.
Which server build would this be best written for. currently epoch doesn't support hive 999 method, which my crate uses. would have to completely rewrite for it to save in...
Shouldn't be too hard with what's above and I would simplify the gear by putting it all in a crate. I have some code to keep a crate up to date in the database and adding the cross to instance_buildings under reality. .
Great news. Thanks for pointing it out, I will double check the release files. Not sure if i can edit that post yet. I had to re-write the thread and a lot has changed since i first wrote this post. .
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