CreateVehicle is used to create the light points. I will try and get my local server updated n give it a test. What are you building the server with, Reality ? That is where the scripts.txt will be coming from.
Is that publicvariable.log or scripts.log ? Standard procedure is to filter out the files running the lights in the *.txt file by adding!"lights\street_lights.sqf" !"lights\fnc_returnLampWS.sqf"at the end of the line with publicVariable at the start.
I can only find this on line 34(ish) of...
Can you paste me the relevant sections of either scripts.log or publicvariable.log, the bit that shows you being kicked and 10 or so lines up and down around it, ta.
Go with the default settings to avoid the glare and over brightness. The house lights script should work ok. Street lights require the positions to be mapped out once to create the array of light positions. Street lights are so banned they are not easily accessible in the normal running of the...
Have spent weeks on this. Have been trying to get the track detection working, probably should have gone with a map, been stitched up by 'fnc bis relative dir to' as it doesn't return a value between 0 and 360.
Also some of the tracks are randomly placed in the opposite direction, just to make...
So long as there is enough spare room, still access speed still stands. Mysql speed is important. .
By an external sql, do you mean another server ? on the same c class ?
What are you using to monitor there ? A good example of repeating errors is to stop the mySQL service mid game :) Lag is extreme and crashes are inevitable. Have found this from debugging an endless loop when testing a crate update code..
The biggest bottleneck I have found with dayZ is the access speed to your database, so HDD access speed is key, as stupid as it sounds, making sure you regularly defrag your data drive. I hadn't run a defrag in 8 months until i started running a dayZ server.. Performance was improved and I now...
There is an issue where, after logging, the existing lightpoints are already there so I search for them and light them up. Have noticed since that nearestObject only works for 50m. Am going to look at another way of doing this. I may just delete them and recreate. I wanted to reduce the work as...
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