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    Origins Server?

    You can run the pMain() from a batch file with something like (fill in your own details) .\MySQL\bin\mysql --user=root --password=password --host=127.0.0.1 --port=3306--database=dayz_origins --execute="call pMain()" is quite well covered here...
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    dayZ Street Lights

    The game will read both the folder structure and pbo from the mpmissions folder. It will always go to a pbo first though. If you have a pbo it will ignore the folders. Have you got the street lights sqf in the lights folder ? You also need the other file, with the locations of the lights...
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    Origins Server?

    Seems like server not handling it. Restart server, take the time to read through the thread (if you want to understand your server installation), post relevant sections of your .rpt file and remember this is a work in progress from an already buggy, albeit very good, mod. Have a test server...
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    Origins Server?

    Has anybody noticed choppers losing fuel over time ? Not sure if is on server restarts or as server is running.
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    Origins Server?

    Well spotted, genius..! Interestingly, before applying that change I could spawn vehicles in (using my ingame admin spawn menu). After applying it, however, the hacker check code started to work, which explains the burning chopper and grave here..
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    Origins Server?

    Just been looking at that, did you have to rewrite it.
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    Memory Leak with latest update

    If a vehicle goes from the database the game will not delete it until restart, is cached in game. You should see errors in your log as the game tries to update the vehicle as people add/remove from the inventory, if it no longer exists in the DB. Gotta ask yourself why the entry has gone from...
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    Origins Server?

    Taking a brief glance into server_cleanup.fsm it seems like rabbits are assumed to be there, comment out line #459 with "//diag_log format [""Animals deleted = %1(Rabbits %3), Animals alive=%2"", _delQtyAnimal, (count allMissionObjects ""Animal""),_delQtyAnimalR];" \n Is interesting that...
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    Origins Server?

    Is just from the original sql import, from the github, once i added vehicles it crashed the server with a hive/db type error. I checked the object_spawns table, which was importing to object_data, and the fields inventory snd hitpoints didn't exist, which made the fields in object_data a null...
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    Origins Server?

    The only crashes I have had on my test server are due to attempts at adding to the database where a field is either not present or doesn't have a default value. Stuff like hitpoints and inventory (for vehicles). Be nice to your hive by making sure the db knows what is doing without being told :)
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    Memory Leak with latest update

    Thought I would add. The Street lights, shown in the log, are never referenced. A lightpoint is created at the location of the lamp from a map of positions that has previously been made. It shouldn't be the lights due to the lack of referencing the object. Those 'simulation things' entries are...
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    Working House Lighting

    So long as you can access all of the files that need editing. Battleye scripts.txt requires updating.
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    Origins Server?

    Has anyone else seen this weird glitch with the large sheds / barns ? Also getting the 'standard' graphical glitches, in places, based around G17 ammo loot, pick it up and they go. I banned wire in my previous server because of the glitches.
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    dayZ (arma) AI Controlled Bus Route.

    Is that bus allowed on epoch ? If not try a different bus class name.
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    Origins Server?

    I did still get the Inventory / Hitpoints fields missing error, just added them to object_spawns and filled all the fields with []. Downloaded from the github this morning..
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    Origins Server?

    Nice work Major, have just got the version from your github up and running, no problems so far. Now just to find where they put them pink street lights in and 'tweak' those :)
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    Working House Lighting

    The tower light code is here: http://opendayz.net/threads/dayz-illuminant-tower-lighting-power-generator-option.10513/
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    Working House Lighting

    The entry for scripts.txt goes at the end of the line. Change_streetlights.sqf had to be made. Try notepad++ as an editor.
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    dayZ NPC (AI) Units / Troops | Add to Server.

    I suspected something with the eventhandler, I can't find anything specific to Ai units not triggering it so thinking it could be the killer detection or something else in the retaliation script. Is it bombing out without spewing an error..?
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    dayZ (arma) AI Controlled Bus Route.

    Don't think that is possible but as neverusedId says you can add on on killed eventhandler to remove all weapons and inventory then remove the body. For multiple buses spawning, would guess that each player joining is spawning a new bus ? I hadn't found that in testing. Or sarge's Ai are...
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