I have all of that. I even have wrecks & carepackages from reality-- all working. Not sure what I did differently here-- except that I checked EVERY server file to change to missionconfigfile if it related to the three files I moved over.
So, they locked the night in 1.7.7.1 but I'm noticing that when my server auto reboots at night and comes back up, the sky is dark-- the stars are out, it is pitch black nearly and there is no moon at all.
Anyone else finding this true/have worked out a fix to it? Can I bypass this in my...
Anyone played with this?
It's in variables. I've bypassed and upped it from 69 or 67 whatever it was by default to 75, seems to not have made a difference.
Scratch that.
Is it better to increase or decrease the variable? I want it to be less chance for infection, but still happens somewhat often-- just not every hit.
Is moving all the files, such as spawn_loot and zombies, etc really needed? Couldn't you just move some stuff over and cause it to point only to the hpp file that changes the loot variables?
Hi,
I spawned ina t the NW corner after adding this map in and all the Ai in the server are fighting over what looks to be vehicles. Are these AI or server vehicles? Also, how do I disable this? I love the idea of vehicles for them but I mean holy crap.
I'd love for them to steal vehicles...
I don't believe so. I disabled them on mine, both for them not working and because I was too lazy to redo all the battleye filters as the package didn't.
Thank you for this. There are guides here on the forums if people need to mod the loot rate-- having a 'clean' slate with optional mods like reality offers is what is super appealing to myself and my players.
I only wish I could choose to spawn all vehicles completely busted. I can easily edit...
Yeah, betting we'd need someone to leak the new server files as I imagine they are running as much as humanly possible there now.
What a bummer, too. my server is constantly 50/50 as I took regular origins and improved upon it/added other mods that enhanced both gameplay and difficulty.
Sad...
betting we need new sql entries and a lot is probably handled in the new addons code for their clan server system-- which has permissions and the like. That is what concerns me in terms of porting over, as I doubt that functionality.
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