Search results

  1. Halvhjearne

    idk where to post this, so im posting here ... login and verification on the forum is kinda broken

    i just wanted to say, if nobody else noticed, that this new verification system is copletely fucked ... at first i couldnt log in becourse aparently my password was changed ... and when i tried to retrive it, i had to try multiple times in diffrent ways to even have it show the verification...
  2. Halvhjearne

    advanced taking clothes script ...

    i love the take clothes script, but i was getting a bit annoyed by the fact that the skin on the model spawned by the script was always male survivor. so at first i just decided to review it a bit and add in gender check to select skin acordingly for the model ... however it took a turn for...
  3. Halvhjearne

    [Request] Epoch 1.0.3.1 combat log punishment script

    epoch already has a notifycation when someone combat logs or looses connection, you could use this to achive what you want, its just a matter of adding in some code ... you can also put this in your init: DZE_BackpackGuard = true; //Default = True, deletes backpack contents if logging out or...
  4. Halvhjearne

    Need help setting up Custom Loadout spawns for donators.

    i think i read they actually got experimental use of this in the latest patch ... but tbh i doubt it actually works propper i just hardcode my gear instead ... then hackers cant change the default loadouts either
  5. Halvhjearne

    Custom boxes in Epoch?

    thats kindof a bad way to spawn a box chewy ... 1. obviusly it would be better to install some kind of admin tools and exec sqf's through that, instead of adding this into fn_selfactions ... 2. also you are creating the box on players exact position, possibly killing him in the process 3...
  6. Halvhjearne

    On map Halo Jump

    i made one where you select hight and where to jump ... i guess you can mod it, to do this remote to a player here: http://pastebin.com/fje2Y0M5
  7. Halvhjearne

    Protective domes

    not exactly ... you changed the script name, yes ... but your neglected to change the variable name that execs the dome in the first place. it can be the same if all domes are the same (and script can be same script aswell) but else it might exec first dome script if first dome is entered and...
  8. Halvhjearne

    Protective domes

    @Tayamart check your log and look at your sensors again, then you will see the errror you have ... as rpt says, you are missing a ";". @Chris Atkins you are actually wrong here, there is no need to exec these scripts in the init and you can without problems use same script for multiple domes...
  9. Halvhjearne

    Deleting anoying trees ...

    i found an awsome way to use this for players ... add this in fn_selfactions below pack tent: // allow player to free aircraft in woods _hasAxe = ("ItemHatchet" in items player || "ItemHatchet_DZE" in items player); if ((cursorTarget isKindOf "Air") and _hasAxe) then {...
  10. Halvhjearne

    Airdrop script (WIP) need a bit of help ...

    minor mistake i made in the_box files ... "setVariable["Sarge",1]" should be "setVariable["Sarge",1,true]", sorry about that, i noticed when an airdrop car killed me after installing it with sarge exceptions instead of commenting out in server files ... besides this, everything should work as...
  11. Halvhjearne

    Deleting anoying trees ...

    this took me a bit to figure out how to even find trees at all ... but i figured it out in the end and now i have a working script to cut down an area of trees instantly ... however, for some reason i cannot delete the stumps and the trees just fall randomly ... i have tried multiple things...
  12. Halvhjearne

    suicide for a better spawn

    why dont you just give them selective spawns, so they wont have to suicide?
  13. Halvhjearne

    Airdrop script (WIP) need a bit of help ...

    https://drive.google.com/file/d/0B8fUlKbv9mi2ZUJKaV9uTF9KajQ/edit?usp=sharing btw i included AlPmaker survailance cam aswell, i just added in so it will broadcast a hint to all players if someone starts it up and disabled so no names are shown and its not possible to switch back to 1st person...
  14. Halvhjearne

    DayZ 1.8.0.3 handcuff player help

    yes, but i dont see anyone here asking him if it was ok to continue his work ... thats what i mean! then why did you just take the scripts inikko and graver made changed it and turned it into "your" version? aparently not, or you would be able to always detach ... im not trying to...
  15. Halvhjearne

    DayZ 1.8.0.3 handcuff player help

    1. why are you adding the addactions back, when graver made a perfect commanding menu for this, that eliminated the need for multiple addactions? 2. if you read my last post, you would know why you cannot detach and how to fix it ... but aparently you are too busy trying to mess up the...
  16. Halvhjearne

    How do i change the dayz overwatch 0.2.5 starting gear?

    you do realize this possibly disables tazers right? quite possibly creating a lot of errors ...
  17. Halvhjearne

    DayZ 1.8.0.3 handcuff player help

    i belive the "exit;" at the end of the scripts are unneeded, since they exit when they end anyway also release.sqf is flawed! you need to change _newCiv to a public var and then not refer it to cursorTarget (wich will be uneeded if _newCiv was a public var) in release.sqf or you might end up...
  18. Halvhjearne

    Airdrop script (WIP) need a bit of help ...

    i tried this already, i cant make it work ... show me a working example pls edit: aparently what i wantet to do is not even possible ... maybe this is possible and someone can show me how to do it on this example: closedialog 0;[/S][/S] titleText ["Click On The Map", "PLAIN DOWN"]; titleFadeOut...
  19. Halvhjearne

    Best AI script for DayZ Epoch Chernarus

    how do you know, did you try both and what is the diffrence?
  20. Halvhjearne

    Airdrop script (WIP) need a bit of help ...

    i have been considdering moving all the code to the my_caredrop files but im afraid that it is safer this way, or the script might activate without a mapclick. or worse ... repeat itself at each mapclick ... can anyone tell me how can i change the path here to a variable? onMapSingleClick...
Back
Top