Hey, that is odd that its set as centered, but not showing it.
Anywho - to use floor() simply wrap the function around whatever you want to round down... for example:
floor(diag_fps)
for your line, its:
",dayz_playerName,r_player_blood,round...
I do not think that an increased heli script and this script would work together...
it would seem that your server_monitor.sqf is erroring due to a custom building you have called 'CDF_WarfareBContructionSite' spawning at position: [293,[12253.4,12577.2,0.001]]
Can i have the line in your...
Ok my guess is that the errors inside server_monitor.sqf are stopping the server from running correctly, and so not letting clients load in.
Could you please pastebin your server_monitor.sqf file for me to examine?
Ahh sorry, i get you now!
The cleanup script starts because its the last thing that starts when the server is fully setup - so do not worry about that.
Why not try making the spawn chance 100%, so you will know if its working.
Yeah it did mate - 75% chance of spawning and the next line you see is a heli flying from [COORDS] to [COORDS].
Then after, it shows it crashing and 3 loot spots spawning around it.
Thats not an error...
Here is your file correctly shown: http://pastebin.com/raw.php?i=LHZsZMwm
The large text part that may look like an error is just a set of objects that the server is waiting to push to the hive.
Yeah, it normally lives in %appdata%\..\Local\ then arma 2 folder or something...
Looks like you have a few script errors there with server_monitor.sqf - are you running the server on the same box as your client? - reason i ask is because your showing us server rpt errors, not client.
You have two options here really:
1) remotely call code from your client to other clients (i think RE can do this)
2) create a event handler to catch a public variable in your mission file which is called from dayz_server.pbo publicVariable (maybe on a timer?) - where the code has the nuke stuff...
Hello all,
Just creating a thread to see if anyone else has experienced this issue before.
Recently i have been having an issue with loot and zeds not spawning, or only backpacks spawn...
I do not run a private hive, i am on the public - however i was wondering if anyone else has come across...
From what i can tell, the only thing that calls eh_localCleanup is the Trap FSM (which seems to be the code behind the beartrap animation) - i assume the cleanup script is fired when a bear trap is taken by a player.
** edit **
TorturedChunk, look inside dayz_code.pbo\rscTitles.hpp
Line 187...
I wonder if it is the client side dayz thats removing it - i know you said its the server thats doing it, but:
You say the briefing is removed only when the server pbo is loaded, however a lot of dayz_code.pbo stuffs will never be called when the server pbo is not loaded (due to the public...
As per the 1.7.7 dayz change log:
Source: http://dayzmod.com/forum/index.php?/topic/103845-rolling-changelog-for-community-builds/
Lets hope this gets released sooner than later, cause its really pissing me off too lol.
dayz_code.pbo is part of the @DayZ client side mod. (Yes, it runs on the server as well...)
inside your own arma2 directory, find @dayz and extract it (using cpbo, or whatever), inside here is the DynamicWeatherEffects.sqf file that you need to copy to your mission file.
If i had a better understanding of how your making the briefing i may be able to help you further.
If you wish to send me the file i'm sure i can figure something out.
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