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  1. cyrq

    Dynamic Town Invasion

    _point = getMarkerpos "center"; _findTown = nearestLocations [_point, ["NameVillage","NameCity","NameCityCapital"], 20000]; _selectRandomTown = _findTown call BIS_fnc_selectRandom;
  2. cyrq

    Zombie Hoard

    Look at the files from earlier versions of DayZ. There was an attempt to make this happen and there's some "prototype code" already done. This could actually work with some good PVs, enableSimulation and setOwner commands.
  3. cyrq

    A few RPT errors and messages, I need help

    This might also hapen if you made a custom vehicle spawn and its screwed up. For example its clipping trough a wall etc.
  4. cyrq

    Help with _dikCode's

    F4 detection does not work when ALT is held first.
  5. cyrq

    Help with _dikCode's

    if (_dikCode in [0x3C, 0x3E, 0x3B]) then {...
  6. cyrq

    DayZed - Discussion

    Server files will be released when I'll consider them stable. ATM they need some tweaks (most of the stuff is done, I guess). I hoping v0.2.9.1/0.3.0.0 Sadly, I don't have much time to commit myself fully into the dev stuff. Aiming for early February I guess.
  7. cyrq

    A few RPT errors and messages, I need help

    AH files missing. If you don't know what they are or what they do - ignore. It means what it says. Most times pops out when player died and player_spawn_2.sqf call playerSync - ignore. screwed up compass model. It was fixed some time ago. Don't know what version of DayZ you're...
  8. cyrq

    DayZed - Discussion

    DayZed 0.2.9 Release DOWNLOAD: Full: http://zelenogorsk.dayzed.eu/@DayZed_0.2.9.zip Patch 0.2.8 to 0.2.9: http://zelenogorsk.dayzed.eu/DayZed_Patch_0.2.8_to_0.2.9.zip PlayWith SIX: http://play.withsix.com/arma-2/mods/dayzed DzC - pending Changlelog: [NEW] New logout system - allways a 30 sec...
  9. cyrq

    Bring back Tapatalk support...

    ...and remove that fuqing snow on mobile devices. Ty.
  10. cyrq

    DayZed - Discussion

    http://play.withsix.com/arma-2/mods/dayzed It has the latest version.
  11. cyrq

    Humanity for killing Zed.

    Simpler way: Add: [player,5] call player_humanityChange; Done.
  12. cyrq

    DayZed - Discussion

    Some weapon "charts" if anyone's interested (still not full list):
  13. cyrq

    About AI land vehicle patrols - Early testing results

    Maybe this can help: www.armaholic.com/page.php?id=6882 Accidentally ran into it while searching for something else.
  14. cyrq

    How to force 1st person view in vehicles ?

    http://opendayz.net/threads/release-easy-3rd-person-limit.12998/
  15. cyrq

    Collection of cool colour corrections

    That's called stealing, at least in my book.
  16. cyrq

    Dynamic Vehicle Spawn like in Epoch

    I've tried to modify and port an earlier version from Epoch to Reality, but failed with HiveWrites. I'm not even 100% sure that this is possible using the default schema and HiveExt.
  17. cyrq

    How to put wind in your server? and wind gusts?

    That was a pretty interesting concept but I think its dead.
  18. cyrq

    Random snow effect

    This doesn't send any PVs so the effect is local on each client with a separate chance, thus ending up with players in the same time, having different effect.
  19. cyrq

    DayZed - Discussion

    Because we still have some code that needs fixing. Also considering that Josh is kind of MIA, we won't be able to push the updates fairly quickly to potential players. It's gonna be there when we reach a "stable" release and hopefully this will be soon.
  20. cyrq

    DayZed - Discussion

    DayZed 0.2.3 Release Serwer will be updated at 00:00 GMT-1 00:00 DOWNLOAD Direct: http://zelenogorsk.dayzed.eu/@DayZed_0.2.3.7z Patch (0.2.2 -> 0.2.3): http://zelenogorsk.dayzed.eu/@DayZed_0.2.2_TO_0.2.3.7z Steam Launcher: http://zelenogorsk.dayzed.eu/DayZed_Steam.bat NonSteam Launcher...
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