DayZed - Discussion

Ur shit play with six is not working. The server has a different version from the client.
Just look at it.
I know that Play with six has a different version (we inform them about current release) but no one should say that "this mod aint working".
 
DayZed isn't working for me neither i'm using DayZ Commander and installed the latest Version, but it gives me the normal Arma Loading screen and then i can see the players on the server for a secound after that i'm just getting thrown back to the Arma 2 OA Main Menu. Does anyone know how to fix that?
 
This will be fixed.

If You downloaded DayZed via DayZ Commander Your path to mod files look like this:
blebleble\Arma 2 Operation Arrowhead\@DayZed\@DayZed\AddOns\files list: *.pbo i *.pbo.dayzed.bisign

it should be:

blebleble\Arma 2 Operation Arrowhead\@DayZed\AddOns\files list: *.pbo i *.pbo.dayzed.bisign

temporary solution: just copy the files to proper folder
 
I can run for miles before falling over....

You guys really need to either "fix" the stamina issue, or get rid of it. My player was winded and collapsing after running 1/2 kilometer...that is so stupid and unreal.

Really?

Advice: Fix the stamina bar to allow at least 2 kilometers of running before collapse.
 
dayzed.logo.png

DayZed 0.2.9 Release
DOWNLOAD:


Changlelog:
  • [NEW] New logout system - allways a 30 sec timer. You can logout everywhare now (removed urban check)
  • [NEW] Improved InCombat system. Uses less resources and doesn't spawn bots when not needed.
  • [NEW] Random spawn on whole map at start (fresh spawn).
  • [NEW] Radio text messages. You can now send messages that only players with a Radio will see.
  • [NEW] Added blood splatter effect from Eagle Wing mission.
  • [NEW] Added Castle ruins to Black Mountain.
  • [NEW] Added new location near Tikhaya Bay.
  • [NEW] Added MedKits on walls at Zelenogorsk hospital.
  • [NEW] Added loot positions to Land_vez.
  • [NEW] New, more realistic repair and salvage animations.
  • [NEW] Chooping down a tree is now an animation. You need a Hatchet in hands. The Wood Pile now lands on the ground.
  • [NEW] New vehicle: modified two Gyrocopters from Auto Gyro by CSJ.
  • [NEW] New vehicle: BTR.
  • [NEW] New vehicle: Kamaz.
  • [NEW] New vehicle: SUV (Camo).
  • [NEW] New weapon. FAMAS F1 assault rifle.
  • [NEW] New weapon: M40A3 and M40A5 sniper rifle.
  • [NEW] New weapon: SVD Black.
  • [NEW] New item: Ghillie Rifle Rag Kit, based on retextured model of the clothing p3d.
  • [NEW] You can now modify M40A3 to M40A3 Ghilli and SVD Black to SVD Ghilli using the Ghillie Rifle Rag Kit.
  • [NEW] Added some new light effects at night.
  • [NEW] Reduced sun glare
  • [NEW] New color corrections.
  • [NEW] CfgFaces updated. Some new faces can be selected in the player setup menu
  • [NEW] New backpack: Medic Pack (20 slots)
  • [FIX] Added DayZed logo to the inventory screen.
  • [FIX] Fixed remaining error with "no entry" etc.
  • [FIX] Removed useless strings and leftovers from Vanilla.
  • [FIX] Removed Squad XML from the player list (performance)).
  • [FIX] Blood is now instantly regained after eating. Removed the stacking mechanics from Vanilla
  • [FIX] Repair Bike now properly saves the damage to the DB.
  • [FIX] Lowered zed agro distance by a bit..
  • [FIX] Fixed wrong descriptions on the KSK and Delta Force skins.
  • [FIX] Fixed repair and salvage mechanics.
  • [FIX] Fixed fully damage vehicles respawn after restart. Damage should now be properly stored in the DB.
  • [FIX] Fixed the issue with players position not saving when the Z hit should initially cause infection.
  • [FIX] Fixed the issue with player GUI not updating when the Z hit should initially cause infection.
  • [FIX] Slightly faster thirst and hunger drop.
  • [FIX] Slightly lowered Stamina values.
  • [FIX] Proper ammo models for Double-Barreled Shotgun (MR43).
  • [FIX] Added 100Rnd_762x54_PK ammo for Mi-17 to loot tables.
  • [FIX] Fixed loot spawning on Crash Site's.
  • [FIX] Fixed "Search" action formedkit in the Electro hospital.
  • [FIX] Fixed cutText's in combining mags action.
  • [FIX] Slightly balanced loot tables.
  • [FIX] Fixed Remove Rifle Suppressoraction for UMP SD.
  • [FIX] Proper position and land contact for Camouflage Net model when on ground.
  • [FIX] Modified the armor and other attributes (like GPS) for SUV/SUV (Camo)
  • [FIX] Fixed ItemDomeTent not spawning in loot tables.
  • [FIX] Proper item/vehicle/magazines descriptions.
  • [FIX] Modified almost all vehicles. New speeds, capacity, turning abilities and more.
  • [FIX] Fixed vectors, for objects that can be searched: closets, fridge's etc.
  • [DEL] Removed Tikhaya City
 
where are the server files ?

Server files will be released when I'll consider them stable.
ATM they need some tweaks (most of the stuff is done, I guess).
I hoping v0.2.9.1/0.3.0.0
Sadly, I don't have much time to commit myself fully into the dev stuff.
Aiming for early February I guess.
 
ROLLING CHANGELOG 0.2.9.7 - Release
  • [NEW] New buildings interiors: Mil_Guardhouse, Mil_Barracks, Shed_W4, Ind_SawMill, HouseV_1I3, HouseV_2I, HouseV_1I1, Mil_House
  • [NEW] Added 50 new skins/clothings ((Big Thanks to DayZ Sahrani Team!)
  • [NEW] Added random skins/clothings for players spawn
  • [NEW] Drinking directly from water pumps
  • [NEW] Player's will now leave blood trails when bleeding (Created by Purplish, Heavily modified by Alby)
  • [NEW] New weapons added: SVD Ironsight, SVD NSPU, Cheytac M200 Intervention
  • [NEW] New weapons attachments models based on orginal Arma models
  • [NEW] Ability to fix broken NVGoggles, GPS, Radio and Rangefider
  • [NEW] Broken items: GPS, NVG, Radio, Rangefinder and Scrap Electronics added to loot tables
  • [NEW] Player can now run out of Matches
  • [NEW] Weather data is now saved to the database
  • [NEW] Furniture and loot positions added for new buildings
  • [NEW] Hunting Knife can become blunt after gutting an animal
  • [NEW] New searchable objects added: ammobox/metal locker
  • [NEW] Players clothes will switch after relog
  • [NEW] Ladder added to International Hotel model
  • [FIX] Fixed bulletproof and zombieproof trees (picea)
  • [FIX] Fixed Firestation ladder glich
  • [FIX] Reduced transportMaxMagazines and transportMaxWeapons in Trucks due to ArmA 2 limitations, "format" can only return 2048 characters
  • [FIX] Fixed issue when players ware not able to eat/drink after joining the server, even if their status was critical
  • [FIX] Zeds will now properly spawn inside buildings
  • [FIX] Fixed a bug when a player combat-logs inside a a building on 1st/2nd floor and ends up inside the texture
  • [FIX] Switching camera (1st/3rd person view) now works in all cases
  • [FIX] Disable IR lasers on all weapons
  • [FIX] Crash site's radius increased to 5km from the center of the map
  • [FIX] Weapon from carry slot will be dropped on the ground on players death
  • [FIX] Fixed damage for 30Rnd_556x45_StanagSD ammunition (STANAG/G36 SD)
  • [FIX] Fixed vehicle ammo refill
  • [FIX] Stamina System simplified
  • [FIX] Zeds won't agro on Air Vehicles, cousing major FPS drops. If the player was targeted on foot, Zeds will still chase him
  • [FIX] Fixed 'any' from repairing vehicle cuttext
  • [FIX] Added magazine model for Cheytac M200 Intervention
  • [FIX] Map additions fixes (rebuilded Stary Sobor)
  • [FIX] Fixed bugs in some furniture objects
  • [FIX] Overall fixes and files cleanup
  • [FIX] Overall loot table fixes
  • [DEL] Removed some clipping original Arma/DayZ objects
  • [DEL] Removed additional NWA barrack building and surrounding objects

Download:

Some earlier versions are missing a change-log since they either been mostly internal or are only written in Polish.
All Building models are still subject to change and can be previewed here: http://imgur.com/a/OMT8x
 
Did this got cancelled?

Bad luck, i liked the basic idea ...
But always the same maps .. it gets so borring ... Thats why Origins was so successful for a long time, cause martin was included ...
 
It had no player base so it simply died. I've spent way to much money on hardware to develop something that people simply didn't play.
The lack of publicity was probably a result of my negligence but hell...it was fun while it lasted.
 
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