Yeah, I know excactly what you mean and I understand it's not a simple replacement thing with a Config file that solves this.
But we all know a mod that did this, so It's possible for sure.
Probably most people heard of it or used it - http://www.armaholic.com/page.php?id=6050
I'm having a hard time, trying to include this in my mod. Whatever i do It doesn't do jack to the textures.
I've signed the files, used the bikey provided, added it to mission.sqm and config.hpp - nothing.
It...
It's been a long time since I've posted any code here :p
Create a file called hide_churches.sqf
private ["_pos","_radius","_church1","_church2"];
while {alive player} do {
_pos = position player;
_radius = 1500; // meters
_church1 = (_pos nearObjects ["Land_Church_02", _radius]);
_church2...
I've actually tried to do something with it couple of weeks ago. I see that Rydygier was such a nice guy and he updated the links after I've PMed him for the files.
I never got the crows to stay on the server. They spawned after the player death, but instatntly dissapeared.
Got pretty rusty with...
You need to add them to the code that you're using, since Wasteland doesn't have any consumables and backpacks (the 404 version i guess :confused: )
_magazines = call player_countmagazines;
_secweapon = secondaryWeapon player;
_backpack = unitBackpack player;
etc.
A good example how...
Nice thread - basically DayZ in a nutshell.
No wonder people got tired and leaved this game/mod. Horse shit like this broke the community and the mod itself.
I'm not going to even judge who's right or wrong here. The whole situation behind all of those AntiHacks/AntiAntiHacks/AdminTools is so...
You would need some kind of extra Part/HitPoint added to the DB.
I don't think there's a way to check if the script was already executed and prevent it from running more then once on an object.
Even if its possible you would still be able to remove that part after the server restart.
Tapnięte...
It's not buggy. You've just copied the code from this thread (credits to king2k) without even trying to understand it.
It needs a new variable in player_death.sqf which will mark the dead body with a time stamp - that's all.
You're getting a blank scroll option cause you simply refuse to read the whole topic properly...
I will spear your pain:
if ((fuel _unit > 0) and _hasJerryE) then {
r_action = true;
_action = _unit addAction [format["Siphon fuel from %1",_typeVeh]...
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