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  1. cyrq

    LandTex with DayZ...

    Download LandTex, repack and sign it since it lacks the v2 key. When packing use the above %PREFIX%(es) for the files. That's all.
  2. cyrq

    LandTex with DayZ...

    OK, i'm an idiot. You just need to pack the files with the proper prefixes. ca\chernarus\data and ca\chernarus\data\layers Done.
  3. cyrq

    quite bad desync occuring

    sszeds which are now part of the Reality Package.
  4. cyrq

    LandTex with DayZ...

    Yeah, I know excactly what you mean and I understand it's not a simple replacement thing with a Config file that solves this. But we all know a mod that did this, so It's possible for sure.
  5. cyrq

    LandTex with DayZ...

    Probably most people heard of it or used it - http://www.armaholic.com/page.php?id=6050 I'm having a hard time, trying to include this in my mod. Whatever i do It doesn't do jack to the textures. I've signed the files, used the bikey provided, added it to mission.sqm and config.hpp - nothing. It...
  6. cyrq

    No death from infection script

    _minBlood = r_player_blood <= 2000; then if (r_player_infected and !_minBlood) then { _bloodLossPerSec = _bloodLossPerSec + 3 }; Untested.
  7. cyrq

    [Release] Replace all Churches with enterble models

    It's been a long time since I've posted any code here :p Create a file called hide_churches.sqf private ["_pos","_radius","_church1","_church2"]; while {alive player} do { _pos = position player; _radius = 1500; // meters _church1 = (_pos nearObjects ["Land_Church_02", _radius]); _church2...
  8. cyrq

    Death cross script ??

    I've actually tried to do something with it couple of weeks ago. I see that Rydygier was such a nice guy and he updated the links after I've PMed him for the files. I never got the crows to stay on the server. They spawned after the player death, but instatntly dissapeared. Got pretty rusty with...
  9. cyrq

    Death cross script ??

    You need to add them to the code that you're using, since Wasteland doesn't have any consumables and backpacks (the 404 version i guess :confused: ) _magazines = call player_countmagazines; _secweapon = secondaryWeapon player; _backpack = unitBackpack player; etc. A good example how...
  10. cyrq

    Death cross script ??

    This might help you.
  11. cyrq

    Kick people out of bounds?

    Something changed in 1.7.7.1 and dayz_spawnPos is removed or replaced or not working. Quick and dirty fix: _nearDebug = ((_debug distance _charPos) < 1500); _isAlive = alive _character; _xCoord = _charPos select 0; _yCoord = _charPos select 1; if (_nearDebug) exitWith { diag_log...
  12. cyrq

    Blur's Anti-Hack [It's a Scam, Video]

    Nice thread - basically DayZ in a nutshell. No wonder people got tired and leaved this game/mod. Horse shit like this broke the community and the mod itself. I'm not going to even judge who's right or wrong here. The whole situation behind all of those AntiHacks/AntiAntiHacks/AdminTools is so...
  13. cyrq

    Spare tire script not quite working

    You would need some kind of extra Part/HitPoint added to the DB. I don't think there's a way to check if the script was already executed and prevent it from running more then once on an object. Even if its possible you would still be able to remove that part after the server restart. Tapnięte...
  14. cyrq

    Anyone else think SA soon?

    The forum was defaced (hacked). Has nothing to do with SA. Tapnięte za pomocą HTC Desire S
  15. cyrq

    Dancing Script?

    Tutorial for editing files via text editor? Nope. There's a search function in forums you know.
  16. cyrq

    Understanding/Optimizing server_cleanup.fsm

    Download FSM Editor which is included in BI Tools 2, and you'll have a nice GUI to help you understand some of the code.
  17. cyrq

    dayZ Street Lights

    You may want to try run it (fnc_returnLampWS.sqf) server side for better performance and less lag.
  18. cyrq

    [Release] Fred's Dead Player Journal (Study Body Replacement)

    It's not buggy. You've just copied the code from this thread (credits to king2k) without even trying to understand it. It needs a new variable in player_death.sqf which will mark the dead body with a time stamp - that's all.
  19. cyrq

    WORKING - Siphon Fuel Script

    You're getting a blank scroll option cause you simply refuse to read the whole topic properly... I will spear your pain: if ((fuel _unit > 0) and _hasJerryE) then { r_action = true; _action = _unit addAction [format["Siphon fuel from %1",_typeVeh]...
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