LandTex with DayZ...

cyrq

Valued Member!
Probably most people heard of it or used it - http://www.armaholic.com/page.php?id=6050
I'm having a hard time, trying to include this in my mod. Whatever i do It doesn't do jack to the textures.
I've signed the files, used the bikey provided, added it to mission.sqm and config.hpp - nothing.
It somehow gets loaded (well I asume so, since it's in the required section and doesn't splash my face with an error) but not initialized.
If anyone has an idea how, I would be much grateful.
 
It is a texture mod.. so it has to launch very early on with the game.. only way to do this is to launch the addon/mod in the launch parameters of arma.. so it cant be just an addon has to be launched with the game if you know what I mean. therefore it wont be visible in your mod unless you launch it a certain way which very few will do. So you can include it but its likely to not be seen by many. Best way to see it is ti use arma launcher
 
Yeah, I know excactly what you mean and I understand it's not a simple replacement thing with a Config file that solves this.
But we all know a mod that did this, so It's possible for sure.
 
OK, i'm an idiot.
You just need to pack the files with the proper prefixes.
Code:
ca\chernarus\data
and
Code:
ca\chernarus\data\layers
Done.
 
Download LandTex, repack and sign it since it lacks the v2 key.
When packing use the above %PREFIX%(es) for the files.
That's all.
 
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