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  1. cyrq

    Animated Helicrashs 0.1 - Release

    Never mind that. It was late and I forgot that server_spawnWreck is also responsible for care packages and standard wrecks. This needs a bit of rewriting. Will mess with it later today. Tapnięte za pomocą HTC Desire S
  2. cyrq

    Animated Helicrashs 0.1 - Release

    A pretty basic fix for DayZCC. Not really proud of it but it works. If someone is unfamiliar with the files and has some skills, pls take a look: https://github.com/Crosire/DayZ-Private-Source/tree/master/server/dayz_server. Meanwhile... To make it work: Replace all the code in...
  3. cyrq

    Animated Helicrashs 0.1 - Release

    Patience young padawan. Almost fixed it. Will share after it's complete.
  4. cyrq

    Animated Helicrashs 0.1 - Release

    Change the first lines to: //_crashModel = _this select 0; //_lootTable = _this select 1; _guaranteedLoot = _this select 0; _randomizedLoot = _this select 1; _frequency = _this select 3; _variance = _this select 4; _spawnChance = _this select 5; _spawnMarker...
  5. cyrq

    Animated/Realistic Helicrashs

    Well, I actually don't fly it cuz it breaks my legs and kills me when getting out :D But back to the topic - not much to say. Just awesome work you did here. Very much impressed. Waiting to test it out ;)
  6. cyrq

    Animated/Realistic Helicrashs

    Well, You can always use USBasicWeaponsBox or something like that, and put the loot inside. Even more realistic then a bunch of guns scattered around a crashed heli IMO.
  7. cyrq

    Animated/Realistic Helicrashs

    But if CraterLong is a valid class (and it is) can't we just use deletevehicle to remove it? Also after thinking about it, when You actually crash a heli in DayZ it also spawns in that crater (Craterlong), but after some time it just dissapers and only the burned wreck is present, so it must be...
  8. cyrq

    Animated/Realistic Helicrashs

    Maybe something like this code: http://forums.bistudio.com/showthread.php?145127-Remove-grass-is-a-specific-area&p=2281881&viewfull=1#post2281881 can be used to get rid of the Crater.
  9. cyrq

    Working House Lighting

    Joined your server in the morning before work. It's pretty damn amazing that you've managed to get them working. Also they look really nice. Waiting for the full release ;)
  10. cyrq

    Animated/Realistic Helicrashs

    Do the rocks have a class name or it's just part of BIS_Effects_AirDestruction?
  11. cyrq

    Remove Clothes from dead bodies!

    Can I ask, who told you to insert this line? o_O
  12. cyrq

    Remove Clothes from dead bodies!

    Heh. People mindlessly copy/pasting stuff and still wondering why i doesn't work...:confused: Ok. To make this as simple as it may be. fn_selfActions.sqf find: if (_isMan and !_isAlive and !_isZombie) then { if (s_player_studybody < 0) then { s_player_studybody =...
  13. cyrq

    Animated/Realistic Helicrashs

    If it's working, it's probably one of the most awesome things ever made here. Can't wait to see it on vid. Kudos to you my friend.
  14. cyrq

    Remove Clothes from dead bodies!

    Uhm. Why you're trying to add a second studybody funtion??? Just create a separate action/option for the clothes which is not linked to player removeAction s_player_studybody;
  15. cyrq

    Remove Clothes from dead bodies!

    Yes, it does.
  16. cyrq

    Ground Fog - Guide

    You ain't gonna find one, since the fog in this script is static, also wind and elevation doesn't affect it. You would need to use something like that FSM script from armaholic that someone posted in the other thread.
  17. cyrq

    Random Clothing Parcels

    Can anyone point me, where's the code responsible for putting your old skin back to the inventory when switching models?
  18. cyrq

    Remove Clothes from dead bodies!

    Under the study body action add: //CLOTHES if (_isMan and !_isAlive and !_isZombie) then { if (s_clothes < 0) then { s_clothes = player addAction ["Take Clothes", "clothes\clothes.sqf",cursorTarget, 0, false, true, "",""]; }; } else { player...
  19. cyrq

    Nameplates

    They should be disabled just like crosshairs and tracers. Unless, you like a game to be extremely easy and enjoy shooting people from the hip with a DMR from 700m. Tapnięte za pomocą HTC Desire S
  20. cyrq

    Day-Z.PL #1 MERCENARY [ALL:OFF] (WHITELISTED) (1.7.6.1/102591) [GMT-1]

    Hello. I would like to invite all players to our new server. Located in Poland, Day-Z.pl is a fairly new server with a stable player base, focused on realism and team play. No first person, no corsairs, waypoints etc. General Info: Chernarus Uses vanilla DayZMod Whitelisted Time: GMT -1 Side...
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