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    HOW TO ADD MORE BUILDINGS TO BASE BUILDING 1.2

    This is because you used the handgrenade code like he suggested. The way grenades work, they are not removed when you use them. Follow his tut but switch the hangrenade part out with a different item to copy.
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    Map Markers visable only if player has "ItemRadio"?

    What if we want to make it so you can only see map markers that other players make when you have a radio? Also i would like to use the radio to make some kind of Personal Message Machine. Maybe even add something into the database so you can leave people messages when they are offline.
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    dayz mission addin (serverside scripts)

    Any chance you can help me convert this to lingor?
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    ADMIN TOOLS\ANTI HACK

    This is the reason that i fill my server so full of vehicles weapons and content, that it is no fun for a hacker to hack, because the players have everything the hacker can get. Please come hack on my server... no one will care, everyone is just having fun.... to hell with all you people who...
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    Release: Player2's Knockout

    I have successfully installed this into my server with all the addons I use, including basebuilding... but i had to install it slightly different. I can share the differences i used if anyone has tried to add this while using basebuilding. The new way i used uses less of the original dayz_code...
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    IceBreakr (creator of lingor) has created an alien mod that adds vehicles, skins and weapons.

    I am trying to get the creator of the lingor dayz mod to add these models to the new release of lingor, i want them so bad. If I cant get him to, I might have to release a version of my own that includes them and uses them as a main feature. Anyone want to join me? I have been talking about this...
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    Storage boxes

    Ok, i will start looking into it as well
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    Base Building DayZ 1.2 Released

    Change all of your battleeye scripts from "5" to "1" this way it will still log all occurences, but you wont run into any battleeye issues. Once you have over 30 players and you feel like you need to start protecting against hackers, and know a bit more about it you can turn them back on.
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    [Idea] Modify Daimyo's basebuilding to allow height adjustment while placing object.

    I love basebuilding and have added more than double the amount of original things to build on my server, I would love the ability to change height while building. It would create a whole new realm of basebuilding.
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    Storage boxes

    I think this might be the best solution then. Do you know anything about this part of the tent code? which sqf's they are in and such?
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    Storage boxes

    What in the Dayz_code makes the tent act the way it does to write to database and only removable by that player? Or is that all just from arma 2? Maybe we should try copying everything about the way the tent works in dayz, almost as if we are changing the tent skin to TKVehicleBox_EP1
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    Base Building DayZ 1.2 Released

    [[1, 0, 0, 3, 0, 0], "TKVehicleBox_EP1", [[0,5,.8], [0,4,0], 0, true, false, false, false, false, false, true, true, false, true, true]], // Does not save items to database, though can fill with items you choose [[2, 1, 0, 3, 0, 0], "Land_Barrack2_EP1"...
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    Base Building DayZ 1.2 Released

    TKVehicleBox_EP1 is the only box that i have found i can build with basebuilding, yet i have still not been able to get it to write items you place in it to the database. Also, there are a few items that you can build, but they will not stay after restart, like the Garage, Kulna, and Sawmill...
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    Storage boxes

    It might be that something has to be added to the dayz_code where basebuilding is itself or just a new compile for it in general to rewire the dayz_code to it like other things have done. I am trying to do these things myself a lot recently but i could use some help. *edit* TKVehicleBox_EP1...
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    Using FOCK Group Menu?

    Not worth the hassle to make it work on my server with it conflicting with stuff i am running now.
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    Using FOCK Group Menu?

    this was already the case, i decided to remove it as it was causing too many problems.
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    Using FOCK Group Menu?

    hmm, this is uncommented already. I am using changes to the fn_selfActions.sqf via basebuilding and self bloodbag. would that effect this? *edit* Some of my players are getting it sometimes. Weird, can you explain this? I am using bluephoenix's admin tools also.
  18. N

    Using FOCK Group Menu?

    I can now see at the players list that it is eneabled, but i am still not getting any kind of scroll menu in game.
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    Using FOCK Group Menu?

    I am playing around with some of the Epoch files now to see what i can do. I am basically adding chunks the dayz_code of Epoch into my mission file.
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    Using FOCK Group Menu?

    yes, but only when killed by either a zombie skin, or an alien skin that i plan to add in the future. Not based on humanity at all.
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