Awesome, I am trying this out, ill let you know how it go's. Thanks for the help. Do you know anything about adding a save function to R3F Logistics? I have been trying to figure out where i would need to add the line of code in the mission file to allow the objects to save their new locations.
I found this code in an armaholic thread for showing kill distance
this addEventHandler ["killed", {hint format["%1 killed by %2 %3",_this select 1, _this select 0, _this select 1 distance _this select 0]}]
How can I apply this to my server. Is there something i would need to put before it...
I have heard you cant use roads and rocks and such from addon packs because they dont have a class name. But this is just something i have read so im not completely sure.
I have the money added in to my map via the 3d editor, they are in my database. So on lingor they might be unbanned in the Anim. Also, Lee from Vilayer told me he is working on giving me the ability to move my Anim to the mission file to be able to activate anything, fingers crossed on that as...
Yes, I suppose any way of putting them together so they have a max total of maybe 10. Hm starting a test server up is probably a good idea now that i am running on a true dedicated machine. I used to use the live server to test things, but i actually get a consistent amount of players so i cant...
I dont think they can currently be picked up, or stacked. I will learn to code this if someone can confirm its possible and maybe point me in the right direction.
There is an item that looks like a stack of 100 dollar bills, Is it possible to make this item collectible and stack able? I want to make it so players can cash these in for Prizes, and make them spawn on my AI and each player starts with one. If you collect a certain amount without losing them...
I found this on Armaholic http://www.armaholic.com/page.php?id=13056
First im wondering how easy it would be to add random living civilings.
Second how hard would it be to make them look scared or just running?
You should be good, since they are hosting many servers they are probably running Windows Server OS. Lag can be caused by conflicting scripts that cant decide wich to use. This is just from experience when having to fix mine from acting funny. If you are not always having lag, I wouldnt worry...
The way i did all of this was by using DayzCC to import everything to a database, Then i used HeidiSQL to back it up, and them imported it all to my current database. This way you dont have to do the copy and pasting part at all.
Cant see why this would degrade performance in any way, are you running your server on Windows 7/8 or on Windows Server OS? An engineer where i work has told me that your performance will start to GREATLY decrease after 15 people log into your machine if you are using a consumer version of Windows.
Honestly, the best way i have seen to add buildings is using the Database and using Dayz CC to upload buildings... now i dont use dayz cc anymore, but this is how i added all of the buildings added extra to my server now. It was easy for Vilayer's customer support to take my Database that i had...
Any more news on this? Sounds awesome. It doesnt matter if your mission file is 50mb just as long as you dont change it alot they only have to download it once.
I mean... yes it worked for me writing to the database, but after using something other than Dayz CC i just dont think anyone should use it. It caused many strange things to happen on my server, not related to the base building and were issues prior to adding it.
I'm almost sick of seeing this... Everyone should stop using Dayz CC, or someone should talk to Crosire about taking the project over completely since he has not made in update in quite some time and he does not plan on ever making one ever again. I was using Dayz CC on a root server for a while...
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.