I hate people who spend hours doing things like laying on top of a firestation whilst prone. They can see literally everything around them and cannot be shot until they sit up to shoot someone else. I'm not a fan of the third person camera in general but unfortunately it's too unpopular to run a...
Think rosska probably just forgot to add the instructions for it after he got it working
Change
_doLit=true;
if(_ndGen)then{
_nrGen = (position _x) nearEntities [_genCls,_rngGen];
_gnCnt = count _nrGen;
if(_gnCnt < 1)then{
_doLit=false;
};
};
[_lCol,_lbrt,_lamb,[_x],[_doLit]] call fnc_axeTl...
Strange I thought I read hangender and monky were the original authors. SetPosATL is certainly less hassle anyway and its how the gates always used to work. Just remember to use ATL instead of just regular SetPos.
Nice wasn't even aware Dami was also selling antihack, I'll have to look into that
Do you have a link for it? I can't seem to find Damis opendayz account
It's in this section
BIS_MPF_remoteExecutionServer = {
I don't use that antihack though so can't help more than this infiSTAR is the best person to speak to.
I use hideObject for roofs and single gates and setposATL for the main gates, you could just use setPosATL for everything...
I switched my gates to use setPosATL since hideObject isn't synced to clients who logged in or died after it ran. It's antihack that interferes with hideObject.
Also make sure you whitelist all the new actions in your antihack. Quickest way to find them is grep the files for "addAction"
If they are extendable objects it should be using setPosATL, here's the code that sets the object positions in the dayzmod 1.8 server_monitor at least
//Restore extendable objects to whatever their position is supposed to be
if (typeOf(_object) in allExtendables...
There's a discussion thread here - http://opendayz.net/threads/dayz-base-building-1-3-discussion.18753/ I will be checking it when I have time as will rosska and daimyo I believe
The gameplay mostly, I find it very repetitive and lacking in depth. I don't like having any AI in dayz at all, nor do I like epochs easy zombies, and I don't enjoy their whole currency and trading system.
With Daimyos basebuilding on my dayzmod server a currency has naturally evolved between...
Ok cool, next time you try it start from a working database backup with the epoch buildables in the right place, and don't run the update.sql scripts. The update scripts modify the height coordinate for existing basebuilding 1.2 buildables could be its modifying your epoch stuff too. Although...
Glad this finally got posted. I'll try and provide some basic support in this thread where I can too. Please refrain from pming me with questions etc though. This is a complex installation as far as mods go, however all the work has already been done for you if you READ all the instructions...
128 is the default for MaxMsgSend I've always used that setting or lower (96) I tried higher settings for it before and had bad results from it. Good luck!
_humanityHit is the amount of humanity lost from a kill. isBandit is checking if the player dying had less than or equal -2k humanity.
_canhitFree is based off the freeTarget variable which I think was something that was meant to be set to true if you shoot first in a fight, you can ignore it...
I'm curious of this is being done too, I'm pretty sure its something in the server pbos or a mod people are enabling rather than being anything clientside. I know running with @cba serverside used to enable a bunch of banned classes.
Yes it is, take a look at player_death.sqf that's where its done, the player dying is the one who changes their killers humanity "_source" is the unit who killed them
Here's mine guys
http://pastebin.com/TNGacKkh
This is pretty much just my automated bans from AH detections (script kiddie) + people who have been caught by some of my other scans or spectated doing something in game. There might be a few dupers in there too but you should spot the ban...
Someone shared a php script to convert filters on the bohemia forums, I didn't get a chance to try it as I just did mine manually but you can find a link here - http://forums.bistudio.com/showthread.php?167504-Regular-Expression-(Regex)-Support-for-BE-Filters&p=2603271&viewfull=1#post2603271
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