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  1. S

    Base Building DayZ 1.2 Released

    I wish I could tell you what causes it but I never figured it out as we stopped running kill messages a long time ago any way. I remember seeing some MPHit code somewhere later and thinking to myself I wonder if this was what caused it but I never tested as we stopped running the mod. I think...
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    Base Building DayZ 1.2 Released

    Heres my setpos.txt 5 "" !"Concrete_Wall_EP1" !="Concrete_Wall_EP1" !"FunctionsManager" !"Shot" !"z_doctor" !"z_hunter" !"z_new_villager1" !"z_new_villager2" !"z_new_villager3" !"z_new_villager4" !"z_new_worker1" !"z_new_worker2" !"z_new_worker3" !"z_new_worker4" !"z_policeman" !"z_priest"...
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    Base Building DayZ 1.2 Released

    I think he's talking about copying the clientside compiles.sqf into his mission and redefining fn_selfActions there, it'll be overwritten by the definition in your own compiles.sqf though
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    Base Building DayZ 1.2 Released

    If you are using rosskas files the fnSelfActions.sqf location is defined already in dayz_code\init\compiles.sqf You don't need to define it in the dayz_code's compiles.sqf just change it there
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    pyBEscanner

    I put 2 weeks worth of logs through it when I was testing, there were only a few new filters I'll try and update the github once I've caught any remaining ones
  6. S

    Any ideas about anti hack?

    You could have people randomize their publicvariable names on installation, would make it harder for people to add themselves to the super admin menu. Your tool is for preventing hackers but its also providing a way for many people to do it. I imagine people are making money releasing hacks that...
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    Base Building DayZ 1.2 Released

    Remove the #include thats in the 1.8 file, then open the 1.8 dayz_code.pbo and locate system\mission\description.sqf copy the contents of this into your description.ext in place of the #include Then do as the basebuilding instructions say.
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    pyBEscanner

    I deleted my old bans.txt and it seems to be working now, just re added all my old bans which hopefully doesn't break it :)
  9. S

    Base Building DayZ 1.2 Released

    No idea then dude I just followed daimyos instructions and then rosskas for 1.8 didnt need to change anything. Any errors in your rpt logs?
  10. S

    Base Building DayZ 1.2 Released

    Whats in your deployables table?
  11. S

    Base Building DayZ 1.2 Released

    Just use rosskas files instead of editting things yourself, follow the full basebuilding instructions and then rosskas own directions, using his files and you literally can't make a mistake everything is done for you and it tells you exactly what to change...
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    Any ideas about anti hack?

    There is no such thing as an anti hack that is going to "stop all hackers" they will however allow you to do your job a lot more easily. That of course requires learning and understanding though rather than just expecting something to magically fix all your problems for you. I get the...
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    No idea working fine for me under 1.8 and 1.7.7.1

    No idea working fine for me under 1.8 and 1.7.7.1
  14. S

    pyBEscanner

    I have bans added messages and reloading bans (with no rcon errors) but bans aren't showing up in bans.txt?
  15. S

    Base Building DayZ 1.2 Released

    Think you missed some of the instructions for your description.sqf, theres a section you need to remove as its already defined in the basebuilding files
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    Base Building DayZ 1.2 Released

    We had the issue of items moving code slightly a couple of times in the early days back before 1.7.7.1, but I haven't had someone contact me asking for a new code in several months now and we have at least 8 bases using 2 keypanels each. I usually advise people to build them on flat ground but...
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    Base Building DayZ 1.2 Released

    Keycodes are working perfectly for me guys, they were on 1.7.7.1 and on 1.8 I haven't added anything extra to the code so maybe its my database schema that is making it work? When I added basebuilding to 1.8 I used rosskas files and followed the tutorial. CREATE TABLE...
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    Base Building DayZ 1.2 Released

    I'll let you know how I get on and share the file here if I get it working :) Merging the 1.8 building code to epoch would require a lot more additional changes, easier for you guys to wait until the epoch guys merge the changes themselves I would have thought.
  19. S

    Base Building DayZ 1.2 Released

    Think im gonna have a go at merging the new player_build file this weekend it would be awesome to have the new 1.8 placement controls whilst building
  20. S

    building_spqwnLoot.sqf questions / solutions / discussions

    Swap if (dayz_currentWeaponHolders < dayz_maxMaxWeaponHolders) then { if (_rnd <= _lootChance) then { To if (_rnd <= _lootChance) then { if (dayz_currentWeaponHolders < dayz_maxMaxWeaponHolders) then { _bias = 50 max 62; Increase the number 62 if...
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