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    Bury Corpses

    What it does.... Some of the heroes on my server noted that the bandits had been using my cannibalism mod to keep their humanity lower. This got me thinking yesterday about a heroic alternative to gutting a body for food and this script is my solution. You can bury a body provided it has not...
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    Animated C130 crashes - Eventually dropping carepackages at way points

    It's pretty much magazine for most things besides guns, some stuff like backpacks use "object" also. I think anything that spawns with more than 1 on a single loot point use magazine though. Take a look at the loot tables in your dayz_code.pbo if you aren't sure for a particular item.
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    Animated C130 crashes - Eventually dropping carepackages at way points

    use ["","trash"] for some random trash from the trash table, if you just want to a particular trash item rather than using the trash table I think you would need ["TrashJackDaniels","magazine"] for example...
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    SUV (or generally vehicle) reskin without extra mods?

    How would a client ever see the texture without downloading it? It has to be in the mission file.
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    DX | Custom Debug Monitor

    Anyone figure out the combat roll problem when using the toggle code? edit: nm fixed it, was because I had that already dayz_spaceInterupt defined in the mission side compiles.sqf I was using.
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    Base Building DayZ 1.2 Released

    I fixed the zombies spawning on basebuilding items, and basebuilding items being destroyable under 1.7.7.1 :cool: CfgBuildingPos.hpp CfgLoot.hpp CfgBuildingLott.hpp ^ look at these for zombie spawning eh_localCleanup in server_functions.sqf is the reason items can be destroyed under...
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    BiPlane With M240? Oh Yes....

    :D Thankyou man my biplanes can finally get their m249 saw back
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    Adding a block for voice over side?

    You need to create it http://opendayz.net/threads/adding-a-block-for-voice-over-side.11287/page-2#post-63946 read this and this http://opendayz.net/threads/adding-a-block-for-voice-over-side.11287/page-2#post-64403
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    Adding a block for voice over side?

    I just added those two lines into player_onSide.sqf
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    Adding a block for voice over side?

    Don't just paste it at the bottom the first line I put with all the other definitions towards the top, The next part replaces the existing codeblock that looks like this: if ((_dikCode in actionKeys "PushToTalk") || (_dikCode in actionKeys "VoiceOverNet")) then { dayz_lastCheckBit = time...
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    Adding a block for voice over side?

    I'm using blurs antihack it works fine without modification, there are no additional player actions
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    Adding a block for voice over side?

    Description.ext I believe, I remember seeing it in the air raid script mmmyum posted a while back....
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    Adding a block for voice over side?

    First code blocks go in compiles.sqf Add the second code block to a seperate file eg: player_onSide = compile preprocessFileLineNumbers "fixes\player_onSide.sqf";
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    Adding a block for voice over side?

    Wahey thanks so much Seven works beautifully, combined your code with Dami's for now. Do you guys mind if I make a thread in the release section for others to see? Here's what I have for now until I find a suitably annoying wav file to add to my mission...
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    Adding a block for voice over side?

    Thanks is this code going inside dayz_spaceInterrupt as with Dami's suggestion? edit: nm I missed the first block :) going to try it out now
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    Adding a block for voice over side?

    Did anyone ever manage to get Damis code working?
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    I have updated the release thread now :)

    I have updated the release thread now :)
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    1.7.7 Auto Refuel & Full moon

    I just use local date in my hiveExt.ini, the dayz code locks the date for you anyway
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    1.7.7 Auto Refuel & Full moon

    full moon is built into 1.7.7+ If you don't like the default date try august 31, I've found the moon comes out a lot earlier with that date. server_monitor.sqf change _date = [2012,6,6,_hour,_minute]; to _date = [2012,8,31,_hour,_minute]; server_cleanup.fsm...
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    Base Building DayZ 1.2 Released

    FYI people installing this on 1.7.7.1 your base built items built before the server has restarted will disappear if they take enough damage (hatchet for example will do the job, or satchel charges). I'm back on vanilla BB code without kikyou's improvements and I'm still seeing the exact same...
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