Yes the delay for the spawns is horrible and destroys the mod. If you know any fix for it I will host a Server for it. But from my experience this is the most thing which is responsible for leaving this mod - for players and admins.
Hi there, I was wondering how to add 2 bandages to the start loadout.
If I add
[["ItemFlint"],["ItemBandage","ItemBandage"]]
to the "instance" table for the inventory nothing happens. Is there a syntax problem?
I don't think so.
I just set up a server to test it, but even with the posted fix there is still the loot delay and very low fps :(
Hope its going to be fixed cause the mod is really awesome!
Regards kikyou2
Its just the modified batch file which contains every beta patch (_runA2CO_beta.cmd). You can easily add there the mod parameter to load it with the mods you want.
I just added the right mod parameter and compiled it from the batch file to a .exe that it is easy to use for everyone.
So...
Thanks for this additional information! Great how much Skins you added and the camp thing sounds pretty awesome.
I provided your infos at my Forum and the Serverthread too and try to spread the word of the mod cause I think you done a very good job with your mod!
Keep up the good work...
Thanks BBS DeadEye!
I also had to put the other extra code via the Reality Package into the database but now it works like a charme.
Here is our Server, if anybody is interested ;)
Hi there I really want to support this great sounding work and host a server on my own.
I set everything up but there is still one problem:
The server crashes when the first player connects and try to load the mission file. This is the error message from the server:
So I need the table...
DayZPlus still doesn't work. As you try to build he search the mission files at ./missions/mission1744/world/dayzplus
But the files are at ./missions/mission1744/dayzplus
If you copy the folder to the right place he fails while he is merging the package files
Unfortunately still very...
Same here not playable for me.
I also added the missing addon client side and server side but it doesn't fix it completely. There are still some errors with the files (saying that the key isn't matching).
Hi there,
since the last Reality Build I have massive problems in setting up new servers.
It seems there is a problem between the communication of the server and the mysql database, cause I can't spawn.
If I set up a Dayz+ Server I don't spawn and hang up in the loading screen until...
The aggro is pretty fine, but as I said there is still loot delay and lag on actions.
To use the Lite files you just got to download the main Lite Server Files and set up a normal Chernarus Server http://opendayz.net/index.php?threads/dayz-private-server-lite.6883/ .
Then you have to...
So the Server should load the old Version of the CBA Mods and also the new one where is all in one, right?
From client side, do you have to change anything? Because my users can't see performance improvements after doing that for the server.
If you add to the DayZCommander...
Did you tried the method I wrote in the Lite thread?
Copying the lines from the .sql file he uploaded and then put them in a mysql console window like Navicat has?
I just get Reality working, the error is still there but isn't a problem. Just the huge delay for spawning loot etc is horrible...
Hi there,
first of all I just want to thank you all for this great mod! I love it very much! So I just wanted to support it and made a new Server on my root.
For this I used the Reality Build and everything is fine but there a massively delays for lootspawning and sometimes for some actions...
You did that?
http://opendayz.net/index.php?threads/1-1-tents-restriction-20.7142/#post-12944
For me it was the same, after using search function I found the above Thread. After adding this everything was finde for my server ;)
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