Search results

  1. D

    ClanDoolittle Group Management

    so it is. I'm going to have to play with that.
  2. D

    ClanDoolittle Group Management

    The new version is posted. Yes, you can change the size like that too.
  3. D

    ClanDoolittle Grave Markers

    This is the release thread for : http://opendayz.net/threads/clandoolittle-grave-markers.22035/
  4. D

    ClanDoolittle Grave Markers

    This is a group management tool that should work across any platform. With that in mind, these directions are for 1.8.6.1 in mind. This adds a Grave Marker for players on map so they can find their bodies easier. Feel free to setup the main folders different if you want, but if you do, don't...
  5. D

    ClanDoolittle Group Management

    I'm at work so I can't really test any of this. However, I 'think' the following will work. If you modify Screen_loop.sqf as follows the name will be there. Change _screenText = format ["<img size='%2' align='left' image='%1'/>",_icon,_size]; To _screenText = format ["<img size='%2'...
  6. D

    ClanDoolittle Group Management

    I'll send you something on the script.txt thing tonight. hmm, I've never used map = 1. I don't remember the variable, but it was something else that put a marker for the player there. I'll have to look tonight. Yeh, I'll do something else. Probably this with the variable...
  7. D

    ClanDoolittle Group Management

    I'm having a fit with the scripts.txt. It behaves weird. My current frustration is I changed everything to 1 instead of 5 and it is still kicking me. GRRRR. I'll just put a option in the variables file to pick hint or titletext. The square changes size based upon distance. Would be easy to...
  8. D

    ClanDoolittle Group Management

    DangerRuss, Was there any other filters you changed? BTW, all you need to add is !CD_ instead of all that. I'll add to the install instructions. So the missing features are: names ability to choose how the messages come across For the dead bodies, I think i'll make a seperate subscript setup...
  9. D

    update class name in db and in game

    I understand. You are able to delete the object fine. You cannot add to the database. This portion is just wrong. _vh ="object_2" createVehicle _ps; _vh setDir _dr; _classname = object_2; _vh setVariable ["CharacterID",dayz_characterID,true]; PVDZE_obj_Publish...
  10. D

    ClanDoolittle Group Management

    I had the names setup another section of my scripts, so I didn't build it here. Easy to do though.
  11. D

    Vanilla Database Calls vs Epoch

    To save a vehicle to the database from script is easy, but what I'm having trouble with is the objectID. In epoch I could get it with "CHILD:388". That doesn't seem to exist in vanilla. Anyone know a way to do this?
  12. D

    ClanDoolittle Group Management

    I might add some of those, let me think about it
  13. D

    update class name in db and in game

    Sorry, google translate isn't doing well enough. I can't figure out what you are trying to do.
  14. D

    Did you give it another try?

    Did you give it another try?
  15. D

    WIP tagging script

    Going and looking up the command gets you the following. I would suggest going and looking up the command is a first step to using it. In MP this command has only local effect. If you want to change a texture on all clients, you have to execute this command on each client (or...
  16. D

    That is a different script. I know how to do it, but haven't on mine because i don't start the...

    That is a different script. I know how to do it, but haven't on mine because i don't start the players with a map. Ok, its fixed now. You will need to redownload the 2 zips. I had missing functions in there that were in the master. now they are all located in the group ones. Also I left...
  17. D

    Routines. I probably missed a few items.

    Routines. I probably missed a few items.
  18. D

    I'm flying home, but I'll look at it tonight. I had that happen when I changed servers due to...

    I'm flying home, but I'll look at it tonight. I had that happen when I changed servers due to something I forgot to add. I'll find my notes and add it. I'll drop you a note when it's up. Like I said, I carved this out of 25 other scripts sharing master level
  19. D

    Once i know where it went wrong, i can figure out what is the cause.

    Once i know where it went wrong, i can figure out what is the cause.
  20. D

    So you formed a group, clicked your buddies name and invite, he got the invite, and then clicked...

    So you formed a group, clicked your buddies name and invite, he got the invite, and then clicked accept, and then you were all in group. Where in that did it break down? the AI is there on purpose to keep the group alive when you guys are offline. that is on purpose.
Back
Top