This is a group management tool that should work across any platform. With that in mind, these directions are for 1.8.6.1 in mind.
This adds a Grave Marker for players on map so they can find their bodies easier.
Feel free to setup the main folders different if you want, but if you do, don't...
I'm at work so I can't really test any of this. However, I 'think' the following will work.
If you modify Screen_loop.sqf as follows the name will be there.
Change
_screenText = format ["<img size='%2' align='left' image='%1'/>",_icon,_size];
To
_screenText = format ["<img size='%2'...
I'll send you something on the script.txt thing tonight.
hmm, I've never used map = 1. I don't remember the variable, but it was something else that put a marker for the player there. I'll have to look tonight.
Yeh, I'll do something else. Probably this with the variable...
I'm having a fit with the scripts.txt. It behaves weird. My current frustration is I changed everything to 1 instead of 5 and it is still kicking me. GRRRR.
I'll just put a option in the variables file to pick hint or titletext.
The square changes size based upon distance. Would be easy to...
DangerRuss,
Was there any other filters you changed? BTW, all you need to add is !CD_ instead of all that. I'll add to the install instructions.
So the missing features are:
names
ability to choose how the messages come across
For the dead bodies, I think i'll make a seperate subscript setup...
I understand.
You are able to delete the object fine. You cannot add to the database.
This portion is just wrong.
_vh ="object_2" createVehicle _ps;
_vh setDir _dr;
_classname = object_2;
_vh setVariable ["CharacterID",dayz_characterID,true];
PVDZE_obj_Publish...
To save a vehicle to the database from script is easy, but what I'm having trouble with is the objectID. In epoch I could get it with "CHILD:388". That doesn't seem to exist in vanilla.
Anyone know a way to do this?
Going and looking up the command gets you the following. I would suggest going and looking up the command is a first step to using it.
In MP this command has only local effect. If you want to change a texture on all clients, you have to execute this command on each client (or...
That is a different script. I know how to do it, but haven't on mine because i don't start the players with a map.
Ok, its fixed now. You will need to redownload the 2 zips. I had missing functions in there that were in the master. now they are all located in the group ones.
Also I left...
I'm flying home, but I'll look at it tonight. I had that happen when I changed servers due to something I forgot to add. I'll find my notes and add it. I'll drop you a note when it's up. Like I said, I carved this out of 25 other scripts sharing master level
So you formed a group, clicked your buddies name and invite, he got the invite, and then clicked accept, and then you were all in group. Where in that did it break down?
the AI is there on purpose to keep the group alive when you guys are offline. that is on purpose.
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