Still playing around with it, but there just doesn't seem to be a way to make the bike fire with a click of the left mouse. I could put a script on to fire the weapons, but....
I noticed that teh kill messages miss sometimes on single shot kills. I 'think' i see a way to help with that. Going to try it out later tonight.
BTW, I like your previous avatar better. The celebrating kid was awesome.
I think i know what he is doing. Its the same mistake I just realize that I made.
I made my AI hate civilian to try to attack Zeds. It didn't work, the rating system was the key. I never did remove the civilian thing though and it explains some of the wierd stuff going on.
If you wanted your AI to be hero's / Survivors and only shoot bandits I can think of something that would work.
If your friendly AI is on the resistence side. Friendly to West, Hates East. It will attack the bandit AI but not players.
The bandit AI is on East and set to attack West and...
I've looked at the DZAI code quite a bit as well as normal Arma 2 stuff. When you spawn a group, vehicle, units, you have a very short time to add the units to the group and shove them in the vehicle.
In DZAI's case they are forcing the units into the vehicle versuse waiting of them to get...
Very handy. I was using the event, but I was just adding a magazine each time it was fired. I was wondering just how full they would be at the end. HA!
I'll impliment yours tonight. Thanks.
Two things.
The first is a bit of a guess bit I was feeding them awareness if all the Zeds at start so the would shoot at things without line of sight.
The second is that largely doe to the first they ran out of ammo. I thought they just were not shooting,
They are still a little wonky on...
I looked through DZAI and figured out how to get two ai as gunner of huey. Works well.
The problem is when the huey lands and I get the pilot out, the problems begin. I can only seem to keep on gunner in there at that point. If I tell the pilot to get out, she does and then a gunner does to...
Sure I will tonight, but the Zed have rating below-2000.
from diag messages, the client gets it, sees it, and then the server sees the rating is set the next time I check the zed.
It will be tonight when I can post it. At work now.
Also, they are now attacking Zeds most of the time...
Still no real success. I assign one of them the leader. After they reach waypoint, I delete the waypoint and make sure their behavior is set to combat.
Would someone please point out what i'm messing up?
Group code
_CDcenter = createCenter RESISTANCE;
_CD_BusUnitGroup =...
I think i just spotted my error. When i want them to attack, i need to move them to 'combat'
Careless - Careless behaviour will cause the group move and behave in a very non-combat manner. The group will form into a Compact Column like formation, where each unit will directly follow the man...
I got the client/server part working and I can tell the zombies have the right rating now.
However, the ai are not attacking. they just stand there. I assumed i needed to tell them to go into combat or something.
I must have setup the AI or the groups wrong and done something that is...
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