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//KA52
if (_object isKindOf "KA52") then {
_object setVehicleAmmo 0;
};
Yep i got a script Working just fine for random spawn+restart+trader spawned vehicles. i post the code in a tutorial when i got some spare minutes (busy atm fixing other errors)
{
if (_object isKindOf "AN2_DZ") then {
_object addWeapon "TwinVickers";
_object addMagazine "500Rnd_TwinVickers";
};
if (_object isKindOf "AH6J_EP1") then {
_object removeWeapon "TwinM134";
_object removeWeapon "FFARLauncher_14";
_object removeWeapon "M134_2";
};
if (_object isKindOf "AH6J_EP1") then {
_object addWeapon "PKT_veh";
_object addMagazine "2000Rnd_762x54_PKT";
};
As i am currently in New Zealand i can't look into this problem on my own. But have you tried to bind the "Fire Key" to something else than LMB? Maybe that fixes it. I do rather think it has something to do with the car horn (or Motorbike horn in this case, should be the same classname though). Maybe removing it and then adding your weapon will fix it.Still playing around with it, but there just doesn't seem to be a way to make the bike fire with a click of the left mouse. I could put a script on to fire the weapons, but....
Yep, for example I use the Razer Anansi back home and I bound the thumbkeys to the F-Keys, and so my primary FireButton is F6 if I don't remember it wrong.i'll be patient.
I did remove the horn before adding the gun. its there, it ammo's up green.
What do you mean by bind the fire key to something else? just in the regular options of arma 2? I'll try that tomorrow.