Are you sure its not selectplayer restriction #0?
If so just replace first line in selectplayer.txt with this
5 "" !"SurvivorW2_DZ" !"Survivor1_DZ" !"Survivor2_DZ" !"Survivor3_DZ" !"Sniper1_DZ" !"Camo1_DZ" !"BanditW1_DZ" !"Bandit1_DZ" !"SurvivorW2_DZ" !"Soldier1_DZ" !"Ins_Soldier_1"...
Yeah, I think it was that bandit skin causing those problems. All soldier skins should be from same side.
All I know about humanity resetting is when I added this I got many reports that humanity goes back to 2500 after death but skin still remains bandit.
Well I removed this due couple issues.
1. Skins from different fractions causes major problems for getting in same vehicle.
2. It keeps randomly resetting humanity after dead.
:) Heard that couple times already. I think 1 bullet option could be good way to do it and maybe still have "commit suicide" option showing with more than 1 bullet but if you click it it would say "You need to have 1 bullet in your mag to commit suicide".
Works but you still have to solve the problem of the skins coming with additional items.
You need to take player_monitor.fsm and player_switchModel.sqf from dayz_code, call them from init.sqf and then do this.
Also needs edit to battleye selectplayer filter.
I think only way to make loot spawning is to add it manually.
Example add invisible helipad to your CfgBuildingPos.hpp and make loot spots for it and place it on the island.
I`m just going to place some ammo crates there tho.
Is there any way to add more slots to backpacks?
I know there is 400 slots backpack in Rmod with class name 'AdminPack'.
Maybe some how unblock that from dayz_code?
Just change that value "60" from your original server_cleanup.sfm but I would recommend for going with something more practical like "600" (10 minutes).
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