Never mind that. It was late and I forgot that server_spawnWreck is also responsible for care packages and standard wrecks. This needs a bit of rewriting. Will mess with it later today.
Tapnięte za pomocą HTC Desire S
A pretty basic fix for DayZCC. Not really proud of it but it works. If someone is unfamiliar with the files and has some skills, pls take a look: https://github.com/Crosire/DayZ-Private-Source/tree/master/server/dayz_server.
Meanwhile...
To make it work:
Replace all the code in...
Well, I actually don't fly it cuz it breaks my legs and kills me when getting out :D
But back to the topic - not much to say. Just awesome work you did here. Very much impressed.
Waiting to test it out ;)
Well, You can always use USBasicWeaponsBox or something like that, and put the loot inside. Even more realistic then a bunch of guns scattered around a crashed heli IMO.
But if CraterLong is a valid class (and it is) can't we just use deletevehicle to remove it?
Also after thinking about it, when You actually crash a heli in DayZ it also spawns in that crater (Craterlong), but after some time it just dissapers and only the burned wreck is present, so it must be...
Maybe something like this code: http://forums.bistudio.com/showthread.php?145127-Remove-grass-is-a-specific-area&p=2281881&viewfull=1#post2281881 can be used to get rid of the Crater.
Joined your server in the morning before work. It's pretty damn amazing that you've managed to get them working. Also they look really nice. Waiting for the full release ;)
Heh. People mindlessly copy/pasting stuff and still wondering why i doesn't work...:confused:
Ok. To make this as simple as it may be.
fn_selfActions.sqf find:
if (_isMan and !_isAlive and !_isZombie) then {
if (s_player_studybody < 0) then {
s_player_studybody =...
Uhm.
Why you're trying to add a second studybody funtion???
Just create a separate action/option for the clothes which is not linked to player removeAction s_player_studybody;
You ain't gonna find one, since the fog in this script is static, also wind and elevation doesn't affect it.
You would need to use something like that FSM script from armaholic that someone posted in the other thread.
Under the study body action add:
//CLOTHES
if (_isMan and !_isAlive and !_isZombie) then {
if (s_clothes < 0) then {
s_clothes = player addAction ["Take Clothes", "clothes\clothes.sqf",cursorTarget, 0, false, true, "",""];
};
} else {
player...
They should be disabled just like crosshairs and tracers.
Unless, you like a game to be extremely easy and enjoy shooting people from the hip with a DMR from 700m.
Tapnięte za pomocą HTC Desire S
Hello. I would like to invite all players to our new server. Located in Poland, Day-Z.pl is a fairly new server with a stable player base, focused on realism and team play. No first person, no corsairs, waypoints etc.
General Info:
Chernarus
Uses vanilla DayZMod
Whitelisted
Time: GMT -1
Side...
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