ok i got it working now ... adds to database and removes fine, but graves are a bit wierd ... only the creator of the grave can set it off and if i try to disarm and it fails i wont get the option to try again (idk if thats intentional) ... but anyone else than the owner can valse right over it...
i noticed now that i cannot build tank traps, and stashes anymore, i guess this takes over the fuctions of it and maybe i just need to add it to the build list ... however, beartraps are not saving either anymore but tents seems fine
does it matter what number the deplyable have in the...
can anyone point me towards why my buildings are not saving to the db?
i managed to get this in my rpt:
4:07:53 "HIVE: Buildable: "CHILD:309:0:[[[],[]],[[],[]],[[],[]]]:""
4:07:53 "HIVE: Buildable: "CHILD:309:0:[]:""
4:07:53 "HIVE: Buildable: "CHILD:309:0:[[[],[]],[[],[]],[[],[]]]:""
4:07:53...
yea i know, but you are adding some randomization fuction i dont fully understand ... o_O
but if i get it right i need to add this:
_isGutted = _body getVariable["meatHarvested",false];
and this:
if (_isGutted) then {
_newUnit setVariable["meatHarvested",true,true];
};
... or does...
im using this on overwatch, but i got the problem with dubble gutting when players remove clothes after gutting, but if i just edit in the skins from the take clothes script in overwatch and use youre editet version, funny stuff start happending and players wont always get the clothes they took...
idk if this is the right place to ask, but is there a tool out there for converting a mission script to database cords kinda like this web page does it:
http://dayz.wofjwof.com/map.php
what i wantet to do was to place carspawns in the misson editor and then convert it to something the database...
i hope i postet the right place here or if not, then i hope a mod can moove it to the right place ... :)
anyways, heres my problem ...
For a while now i have rentet a server from dayz.st and is pretty much full everyday, but i decided that it was time to try something else and new, so i...
instead of addWeaponCargoGlobal and addmagazineCargoGlobal, cant i just use addWeaponCargo andaddmagazineCargo and give it a specific number?
the database version, dosnt seem to work for me :(
is that a spelling error at the end or is it supposed to look like this:
?
edit:
also i was looking at the other tent actions and they start up like this:
if(cursorTarget isKindOf "TentStorage" and ...
but the tent burning looks like this:
if(_isTent and _hasMatches and _canDo and...
i got kinda this problem as well ... thing is once i first get the option to ignite a tent, it wont go away again and will stay for a very very long time ... any way to fix this, since its kinda disturbing, when i can suddently ignite my tent even tho im 20-30m away, but the option is still there?
so i got this to work, but for some reason it take a huge amount of time to load the server now right after a restart and it tries to autheticate like 3-4 times before it actually logs in and starts to creates character (sometimes it fails aswell) ... also the esp is a bit buggy and will...
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