Search results

  1. H

    DayZ Base Building 1.3 Discussion

    Lol pocket tablet actually...
  2. H

    DayZ Base Building 1.3 Discussion

    Totally my bad, guys. Didn't realize this happened,
  3. H

    DayZ Base Building 1.3 Discussion

    Bbbbnnnnnnnnnmk"bbbbbbbbbbbvvcxxxccfffgggghhhhhhhhjjjjjjjkkkkkkllllllll Sent from my SPH-M830 using Tapatalk
  4. H

    Super easy question I can't find the answer to

    Where arrays of arguments are concerned, if an argument is optional, what if anything do I put in its place between them commas? Nil? Sent from my KFTHWI using Tapatalk HD
  5. H

    Custom Objects to Epoch Crafting

    here is what mine looks like unrapped...not quite what you have, unless i'm just missing something: // Generated by unRap v1.06 by Kegetys class CfgPatches { class dayz_server { units[] = {}; weapons[] = {}; requiredVersion = 0.1; requiredAddons[] =...
  6. H

    Custom Objects to Epoch Crafting

    Nice - thanks!
  7. H

    Custom Objects to Epoch Crafting

    Can you provide some rips on how its done? Maybe even aome sample code? Im new to this script and need a little help getting on my feet. Sent from my SPH-M830 using Tapatalk
  8. H

    Setting crafted objects to use Player UIDs

    I am wanting to alter the way epoch checks/assigns ownership of crafted objects to use player UIDs as a reference rather than the character ID. Has anyone done this without the use of full building system addons?
  9. H

    Custom Objects to Epoch Crafting

    I am looking to add custom recipes/objects to the current list for use on my server. I don't want my users to have to download anything, so I was hoping there is a way to script these sorts of things in. I'm looking specifically at things like wells, fuel pumps, houses, and so on. Can...
  10. H

    Would Like to Start Scripting...

    This might sound silly, but is the general practice to open the mission in the Arma 2 editor and you your scripting there? I'm trying to figure out how to determine what native variables exist in the mod,so if you have any links or info for m e, I would greatly appreciate it. Sent from my...
  11. H

    DayZ Base Building 1.3 Discussion

    Alright so my promised update goes like this: I installed this and ran it without updating the MYSQL - we were not using bb1.2 - on epoch 1.0.4.2. Objects are moved, both laterally and sunken into the ground slightly. Gear becomes inaccessible in objects that have other objects now clipped into...
  12. H

    DayZ Base Building 1.3 Discussion

    Ok so as I run through this install (my co-admin did the previous), I'm noticing that I do not currently have a server_updateNearbyObjects.sqf file in my compile directory. Does there need to be a step to copy it over for Epoch?
  13. H

    DayZ Base Building 1.3 Discussion

    Side question: what is it that you don't like about epoch? Sent from my SPH-M830 using Tapatalk
  14. H

    DayZ Base Building 1.3 Discussion

    Oh and by the way, I am using epoch. Sent from my SPH-M830 using Tapatalk
  15. H

    DayZ Base Building 1.3 Discussion

    I tried it with and without running the script. Also, I'm not actually upgrading from 1.2, so I will look and make sure that everything is configured correctly in the file you specified, and get back with you. Its going to be after 6 p.m. Eastern Standard Time, however. Thank you so far for...
  16. H

    DayZ Base Building 1.3 Discussion

    This looks fantastic, but has met with the following issues so far: Installed this on an existing server and am no longer able to remove objects created with the default epoch building system. The option to remove doesn't appear, as if the item doesn't belong to me - these items are currently...
  17. H

    Would Like to Start Scripting...

    Sounds great. Thanks for the feedback. With all that in mind, I think what I really need to figure out are things like the file structure, what needs to be server-side as opposed to client, and the global objects/object variables that are floating around out there. Also database CRUDs...I...
  18. H

    Would Like to Start Scripting...

    I am a php/javascript developer, and am not sure if that is the right kind of experience to start with? I can follow the code for the most part, but I guess I am looking for a way to get the 'big picture' behind the scripting used for Epoch - any suggestions?
  19. H

    Base Building

    Bump....you know, just in case. :p
Back
Top