Ah you may need to add exceptions for the Epoch Traders to your antihack. Not sure how exactly to do that as it varies per antihack, you would probably find out via their support thread/forum though. Most antihacks have a version specifically designed for use with Epoch.
I don't know what version of DayZ the Overwatch 0.2.4 uses, but if you're running with a Reality hive then you'll need to apply the 'tent fix' as it actually affects all deployable items. Either the link in my sig will work, or maybe this one here if it's running an older version of DayZ still.
I've never used Epoch so I'm not too sure, this is the only GUI based inventory editor I've tried I'm afraid. Try a google search, you may 'get lucky'.
Try this man
ftp://[email protected]/public_html/downloads2/DayZStuff/Lasombra/dayz_mission.pbo
You have two compiles.sqf and had modified the link to fn_selfActions in the first one, the second one then reverted it back to default.
Ok, that all looks fine, save for the line in the init.sqf.
The only thing I would suggest, is possibly put the call for the custom compiles.sqf directly above the server_traders.sqf call. Other than that though I can't see a reason why that wouldn't work as intended.
Even if the option still shows, the placement is important because it determines load order. This file should be loaded before the game finishes loading the mission on the load screen. :)
The links above are still downloading the same mission file (without the scripts folder) so I'm not sure...
Ok, in init.sqf you have this line too low down
call compile preprocessFileLineNumbers "Scripts\compiles.sqf"; //Compile custom compiles
It needs to go directly above this line
progressLoadingScreen 1.0;
Also, you don't actually have a scripts folder in there with the compiles.sqf...
In the dayz_code.pbo\configs\cfgLoot\ there is a folder called "BuildingLoot". You need to copy that to the root of your mission folder too now. Don't know if you'll have done that or not.
You don't have to delete the .pbo version. In fact you definitely should not do that haha.
If you upload your mission files I can take a look at them for you.
You'll have to upload your mission pbo to a third party site like dropbox or megaupload and link it to me.
Erm, not too sure about AI events, I've never used any myself. You could try the script release board though.
There are quite literally hundreds of building classnames. The buildings that spawn loot will differ on a map to map basis, since it depends on what the loot tables for each map are configured for. For instance, that tent doesn't spawn loot on maps like Oring because they don't have tents in as...
Ah ok, that's part of what I had to do for the 1.8 updated files I released so that makes sense. Like I said, I've never used Epoch so I've never installed it for Epoch either to give advice.
I still haven't had a chance to test this since I spoke to you yesterday. There is an incredibly...
I will try to take a look as soon as I can for the Epoch stuff. Sadly not to day though I'm afraid as it's my birthday so I have a lot on. :)
You can't edit how much wood a tree has, definitely not through the database.
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